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mesa: Remove now-unused _mesa_add_uniform.
We had to inline it to avoid doing a double-lookup in the process of adding assertion checks.
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0924ba0c34
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9ab1332d74
2 changed files with 0 additions and 35 deletions
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@ -284,36 +284,6 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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return pos;
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}
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/**
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* Add a uniform to the parameter list.
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* Note that if the uniform is an array, size may be greater than
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* what's implied by the datatype.
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* \param name uniform's name
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* \param size number of floats to allocate
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* \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
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*/
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GLint
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_mesa_add_uniform(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size, GLenum datatype,
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const GLfloat *values)
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{
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GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
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ASSERT(datatype != GL_NONE);
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if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
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ASSERT(paramList->Parameters[i].Size == size);
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ASSERT(paramList->Parameters[i].DataType == datatype);
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/* already in list */
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return i;
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}
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else {
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i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
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size, datatype, values, NULL, 0x0);
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return i;
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}
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}
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/**
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* Add a sampler to the parameter list.
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* \param name uniform's name
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@ -130,11 +130,6 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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const GLfloat values[4], GLuint size,
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GLuint *swizzleOut);
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extern GLint
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_mesa_add_uniform(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size, GLenum datatype,
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const GLfloat *values);
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extern GLint
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_mesa_add_sampler(struct gl_program_parameter_list *paramList,
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const char *name, GLenum datatype, int array_length);
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