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mesa: Add ARB_ES3_compatibility flag.
Adding this now makes it easier to develop and test GLES3 features, since we can do initial development and testing using desktop GL. Later GLSL compiler patches check for either ctx->Extensions.ARB_ES3_compatibility or _mesa_is_gles3 to allow certain features (i.e., "#version 300 es"). [v2, idr]: Just edits to the commit message. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Carl Worth <cworth@cworth.org>
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4 changed files with 4 additions and 0 deletions
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@ -176,6 +176,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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fakeCtx.API = API_OPENGL_COMPAT;
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fakeCtx.Const.GLSLVersion = 140;
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fakeCtx.Extensions.ARB_ES2_compatibility = true;
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fakeCtx.Extensions.ARB_ES3_compatibility = true;
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fakeCtx.Const.ForceGLSLExtensionsWarn = false;
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gl_shader *sh = _mesa_new_shader(NULL, 0, target);
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struct _mesa_glsl_parse_state *st =
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@ -73,6 +73,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.dummy_false = false;
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ctx->Extensions.dummy_true = true;
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ctx->Extensions.ARB_ES2_compatibility = true;
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ctx->Extensions.ARB_ES3_compatibility = false;
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ctx->Extensions.ARB_draw_instanced = true;
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ctx->Extensions.ARB_fragment_coord_conventions = true;
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ctx->Extensions.EXT_texture_array = true;
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@ -80,6 +80,7 @@ struct extension {
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static const struct extension extension_table[] = {
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/* ARB Extensions */
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{ "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
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{ "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 },
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{ "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
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{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
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{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
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@ -2941,6 +2941,7 @@ struct gl_extensions
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GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */
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GLboolean ANGLE_texture_compression_dxt;
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GLboolean ARB_ES2_compatibility;
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GLboolean ARB_ES3_compatibility;
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GLboolean ARB_base_instance;
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GLboolean ARB_blend_func_extended;
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GLboolean ARB_color_buffer_float;
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