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mesa: don't expose unsupported GL_ARB_geometry_shader4 for now
The new GLSL compiler doesn't support it. Advertising it prevents Unigine Heaven from working, since it attempts to use it.
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1 changed files with 2 additions and 1 deletions
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@ -58,7 +58,8 @@ static const struct {
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
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{ OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
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{ OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) },
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/* TODO: reenable this when the new GLSL compiler actually supports them */
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/* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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