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nvk+zink/ci: add flakes seen over the last two nightly runs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29813>
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1 changed files with 2 additions and 0 deletions
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@ -28,6 +28,7 @@ spec@arb_copy_image@arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_textu
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spec@arb_copy_image@arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d_array 32 16 15 11 12 5 5 7 2 14 9 9
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spec@arb_copy_image@arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_cube_map_array 32 32 18 11 5 2 5 9 7 14 7 11
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spec@arb_copy_image@arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
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spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d 32 16 1 11 12 3 5 7 0 14 9 1
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spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d_array 32 16 15 11 12 1 5 3 2 14 11 4
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spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
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spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
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@ -78,6 +79,7 @@ spec@glsl-1.10@execution@glsl-1.10-linear-fog
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spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none
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spec@glsl-1.10@execution@varying-packing@simple uvec3 separate
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitxor-abs-not-ivec3-int
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spec@glsl-1.30@execution@fs-texture-sampler2dshadow-03
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spec@glsl-1.30@execution@interpolation@interpolation-none-gl_backcolor-flat-distance
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spec@glsl-1.30@execution@interpolation@interpolation-noperspective-gl_backsecondarycolor-flat-vertex
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-smooth-fixed
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