mesa: added _mesa_get_uncompressed_format(), _mesa_format_num_components()

This commit is contained in:
Brian Paul 2011-09-08 20:16:18 -06:00
parent 730952aa12
commit 9a5b2899e0
2 changed files with 71 additions and 0 deletions

View file

@ -1342,6 +1342,70 @@ _mesa_get_srgb_format_linear(gl_format format)
}
/**
* If the given format is a compressed format, return a corresponding
* uncompressed format.
*/
gl_format
_mesa_get_uncompressed_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_RGB_FXT1:
return MESA_FORMAT_RGB888;
case MESA_FORMAT_RGBA_FXT1:
return MESA_FORMAT_RGBA8888;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_SRGB_DXT1:
return MESA_FORMAT_RGB888;
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
return MESA_FORMAT_RGBA8888;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT3:
return MESA_FORMAT_RGBA8888;
case MESA_FORMAT_RGBA_DXT5:
case MESA_FORMAT_SRGBA_DXT5:
return MESA_FORMAT_RGBA8888;
case MESA_FORMAT_RED_RGTC1:
return MESA_FORMAT_R8;
case MESA_FORMAT_SIGNED_RED_RGTC1:
return MESA_FORMAT_SIGNED_R8;
case MESA_FORMAT_RG_RGTC2:
return MESA_FORMAT_RG88;
case MESA_FORMAT_SIGNED_RG_RGTC2:
return MESA_FORMAT_SIGNED_RG88_REV;
case MESA_FORMAT_L_LATC1:
return MESA_FORMAT_L8;
case MESA_FORMAT_SIGNED_L_LATC1:
return MESA_FORMAT_SIGNED_L8;
case MESA_FORMAT_LA_LATC2:
return MESA_FORMAT_AL88;
case MESA_FORMAT_SIGNED_LA_LATC2:
return MESA_FORMAT_SIGNED_AL88;
default:
#ifdef DEBUG
assert(!_mesa_is_format_compressed(format));
#endif
return format;
}
}
GLuint
_mesa_format_num_components(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return ((info->RedBits > 0) +
(info->GreenBits > 0) +
(info->BlueBits > 0) +
(info->AlphaBits > 0) +
(info->LuminanceBits > 0) +
(info->IntensityBits > 0) +
(info->DepthBits > 0) +
(info->StencilBits > 0));
}
/**
* Return number of bytes needed to store an image of the given size
* in the given format.

View file

@ -266,4 +266,11 @@ _mesa_test_formats(void);
extern gl_format
_mesa_get_srgb_format_linear(gl_format format);
extern gl_format
_mesa_get_uncompressed_format(gl_format format);
extern GLuint
_mesa_format_num_components(gl_format format);
#endif /* FORMATS_H */