tnl: Use bitmask/ffs to iterate enabled lights

Replaces loops that iterate all lights and test
which of them is enabled by a loop only iterating over
the bits set in the enabled bitmask.

v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2016-05-22 14:10:19 +02:00
parent 664aec4370
commit 9a3fcb010c
2 changed files with 21 additions and 8 deletions

View file

@ -33,6 +33,8 @@
#include "math/m_translate.h"
#include "util/bitscan.h"
#include "t_context.h"
#include "t_pipeline.h"
#include "tnl.h"
@ -394,7 +396,8 @@ static void validate_lighting( struct gl_context *ctx,
tab = _tnl_light_tab;
}
else {
if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
/* Power of two means only a single active light. */
if (_mesa_is_pow_two(ctx->Light._EnabledLights))
tab = _tnl_light_fast_single_tab;
else
tab = _tnl_light_fast_tab;

View file

@ -87,7 +87,7 @@ static void TAG(light_rgba_spec)( struct gl_context *ctx,
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3], spec[2][3];
struct gl_light *light;
GLbitfield mask;
#if IDX & LIGHT_MATERIAL
update_materials( ctx, store );
@ -106,7 +106,10 @@ static void TAG(light_rgba_spec)( struct gl_context *ctx,
#endif
/* Add contribution from each enabled light source */
foreach (light, &ctx->Light.EnabledList) {
mask = ctx->Light._EnabledLights;
while (mask) {
const int l = u_bit_scan(&mask);
struct gl_light *light = &ctx->Light.Light[l];
GLfloat n_dot_h;
GLfloat correction;
GLint side;
@ -265,7 +268,7 @@ static void TAG(light_rgba)( struct gl_context *ctx,
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3];
struct gl_light *light;
GLbitfield mask;
#if IDX & LIGHT_MATERIAL
update_materials( ctx, store );
@ -282,7 +285,10 @@ static void TAG(light_rgba)( struct gl_context *ctx,
#endif
/* Add contribution from each enabled light source */
foreach (light, &ctx->Light.EnabledList) {
mask = ctx->Light._EnabledLights;
while (mask) {
const int l = u_bit_scan(&mask);
struct gl_light *light = &ctx->Light.Light[l];
GLfloat n_dot_h;
GLfloat correction;
GLint side;
@ -417,7 +423,8 @@ static void TAG(light_fast_rgba_single)( struct gl_context *ctx,
#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
#endif
const struct gl_light *light = ctx->Light.EnabledList.next;
const struct gl_light *light =
&ctx->Light.Light[ffs(ctx->Light._EnabledLights) - 1];
GLuint j = 0;
GLfloat base[2][4];
#if IDX & LIGHT_MATERIAL
@ -528,7 +535,6 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
#else
const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
#endif
const struct gl_light *light;
#ifdef TRACE
fprintf(stderr, "%s %d\n", __func__, nr );
@ -556,6 +562,7 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
GLfloat sum[2][3];
GLbitfield mask;
#if IDX & LIGHT_MATERIAL
update_materials( ctx, store );
@ -572,7 +579,10 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
COPY_3V(sum[1], ctx->Light._BaseColor[1]);
#endif
foreach (light, &ctx->Light.EnabledList) {
mask = ctx->Light._EnabledLights;
while (mask) {
const int l = u_bit_scan(&mask);
const struct gl_light *light = &ctx->Light.Light[l];
GLfloat n_dot_h, n_dot_VP, spec;
ACC_3V(sum[0], light->_MatAmbient[0]);