mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-04 17:50:11 +01:00
Fix inverted y for egl fbdev, add egl demo3
This commit is contained in:
parent
8818eae253
commit
9a1b5af333
4 changed files with 594 additions and 5 deletions
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@ -11,6 +11,7 @@ HEADERS = $(TOP)/include/GLES/egl.h
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PROGRAMS = \
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demo1 \
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demo2 \
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demo3 \
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eglinfo
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@ -36,6 +37,13 @@ demo2.o: demo2.c $(HEADERS)
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$(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
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demo3: demo3.o $(LIB_DIR)/libEGL.so
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$(CC) demo3.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
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demo3.o: demo3.c $(HEADERS)
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$(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
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eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
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$(CC) eglinfo.o -L$(LIB_DIR) -lEGL -o $@
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@ -161,7 +161,16 @@ main(int argc, char *argv[])
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}
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glViewport(0, 0, 1024, 768);
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glDrawBuffer( GL_FRONT );
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glClearColor( 0,
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1.0,
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0,
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1);
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glClear( GL_COLOR_BUFFER_BIT );
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TestScreens(d);
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glShadeModel( GL_FLAT );
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572
progs/egl/demo3.c
Normal file
572
progs/egl/demo3.c
Normal file
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@ -0,0 +1,572 @@
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/*
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* Exercise EGL API functions
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*/
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#include <GLES/egl.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define PIXEL_CENTER(x) ((long)(x) + 0.5)
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#define GAP 10
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#define ROWS 3
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#define COLS 4
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#define OPENGL_WIDTH 48
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#define OPENGL_HEIGHT 13
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GLenum rgb, doubleBuffer, windType;
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GLint windW, windH;
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GLenum mode1, mode2;
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GLint boxW, boxH;
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GLubyte OpenGL_bits[] = {
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0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
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0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
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0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
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0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
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0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
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0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
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0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
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0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
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0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
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0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
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0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
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0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
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0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
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};
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static void Init(void)
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{
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mode1 = GL_TRUE;
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mode2 = GL_TRUE;
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}
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static void Reshape(int width, int height)
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{
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windW = (GLint)width;
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windH = (GLint)height;
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}
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static void RotateColorMask(void)
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{
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static GLint rotation = 0;
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rotation = (rotation + 1) & 0x3;
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switch (rotation) {
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case 0:
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glIndexMask( 0xff );
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break;
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case 1:
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glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
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glIndexMask(0xFE);
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break;
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case 2:
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glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
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glIndexMask(0xFD);
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break;
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case 3:
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glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
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glIndexMask(0xFB);
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break;
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}
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}
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static void Viewport(GLint row, GLint column)
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{
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GLint x, y;
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boxW = (windW - (COLS + 1) * GAP) / COLS;
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boxH = (windH - (ROWS + 1) * GAP) / ROWS;
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x = GAP + column * (boxW + GAP);
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y = GAP + row * (boxH + GAP);
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glViewport(x, y, boxW, boxH);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_SCISSOR_TEST);
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glScissor(x, y, boxW, boxH);
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}
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enum {
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COLOR_BLACK = 0,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_MAGENTA,
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COLOR_CYAN,
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COLOR_WHITE
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};
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static float RGBMap[9][3] = {
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{0, 0, 0},
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{1, 0, 0},
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{0, 1, 0},
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{1, 1, 0},
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{0, 0, 1},
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{1, 0, 1},
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{0, 1, 1},
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{1, 1, 1},
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{0.5, 0.5, 0.5}
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};
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static void SetColor(int c)
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{
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glColor3fv(RGBMap[c]);
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}
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static void Point(void)
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{
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GLint i;
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glBegin(GL_POINTS);
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SetColor(COLOR_WHITE);
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glVertex2i(0, 0);
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for (i = 1; i < 8; i++) {
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GLint j = i * 2;
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SetColor(COLOR_BLACK+i);
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glVertex2i(-j, -j);
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glVertex2i(-j, 0);
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glVertex2i(-j, j);
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glVertex2i(0, j);
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glVertex2i(j, j);
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glVertex2i(j, 0);
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glVertex2i(j, -j);
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glVertex2i(0, -j);
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}
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glEnd();
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}
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static void Lines(void)
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{
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GLint i;
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glPushMatrix();
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glTranslatef(-12, 0, 0);
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for (i = 1; i < 8; i++) {
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SetColor(COLOR_BLACK+i);
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glBegin(GL_LINES);
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glVertex2i(-boxW/4, -boxH/4);
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glVertex2i(boxW/4, boxH/4);
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glEnd();
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glTranslatef(4, 0, 0);
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}
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glPopMatrix();
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glBegin(GL_LINES);
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glVertex2i(0, 0);
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glEnd();
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}
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static void LineStrip(void)
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{
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glBegin(GL_LINE_STRIP);
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SetColor(COLOR_RED);
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glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
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SetColor(COLOR_GREEN);
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glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
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SetColor(COLOR_BLUE);
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glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
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SetColor(COLOR_WHITE);
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glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
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glEnd();
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glBegin(GL_LINE_STRIP);
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glVertex2i(0, 0);
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glEnd();
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}
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static void LineLoop(void)
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{
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glBegin(GL_LINE_LOOP);
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SetColor(COLOR_RED);
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glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
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SetColor(COLOR_GREEN);
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glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
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SetColor(COLOR_BLUE);
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glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
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SetColor(COLOR_WHITE);
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glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
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glEnd();
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glEnable(GL_LOGIC_OP);
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glLogicOp(GL_XOR);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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SetColor(COLOR_MAGENTA);
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glBegin(GL_LINE_LOOP);
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glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
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glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
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glEnd();
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glBegin(GL_LINE_LOOP);
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glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
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glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
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glEnd();
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glDisable(GL_LOGIC_OP);
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glDisable(GL_BLEND);
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SetColor(COLOR_GREEN);
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glBegin(GL_POINTS);
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glVertex2i(0, 0);
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glEnd();
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glBegin(GL_LINE_LOOP);
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glVertex2i(0, 0);
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glEnd();
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}
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static void Bitmap(void)
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{
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glBegin(GL_LINES);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/2, 0);
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glVertex2i(boxW/2, 0);
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glVertex2i(0, -boxH/2);
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glVertex2i(0, boxH/2);
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SetColor(COLOR_RED);
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glVertex2i(0, -3);
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glVertex2i(0, -3+OPENGL_HEIGHT);
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SetColor(COLOR_BLUE);
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glVertex2i(0, -3);
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glVertex2i(OPENGL_WIDTH, -3);
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glEnd();
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SetColor(COLOR_GREEN);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glRasterPos2i(0, 0);
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glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
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}
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static void Triangles(void)
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{
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glBegin(GL_TRIANGLES);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/4, -boxH/4);
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SetColor(COLOR_RED);
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glVertex2i(-boxW/8, -boxH/16);
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SetColor(COLOR_BLUE);
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glVertex2i(boxW/8, -boxH/16);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/4, boxH/4);
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SetColor(COLOR_RED);
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glVertex2i(-boxW/8, boxH/16);
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SetColor(COLOR_BLUE);
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glVertex2i(boxW/8, boxH/16);
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glEnd();
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glBegin(GL_TRIANGLES);
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glVertex2i(0, 0);
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glVertex2i(-100, 100);
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glEnd();
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}
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static void TriangleStrip(void)
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{
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glBegin(GL_TRIANGLE_STRIP);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/4, -boxH/4);
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SetColor(COLOR_RED);
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glVertex2i(-boxW/4, boxH/4);
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SetColor(COLOR_BLUE);
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glVertex2i(0, -boxH/4);
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SetColor(COLOR_WHITE);
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glVertex2i(0, boxH/4);
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SetColor(COLOR_CYAN);
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glVertex2i(boxW/4, -boxH/4);
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SetColor(COLOR_YELLOW);
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glVertex2i(boxW/4, boxH/4);
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glEnd();
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(0, 0);
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glVertex2i(-100, 100);
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glEnd();
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}
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static void TriangleFan(void)
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{
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GLint vx[8][2];
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GLint x0, y0, x1, y1, x2, y2, x3, y3;
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GLint i;
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y0 = -boxH/4;
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y1 = y0 + boxH/2/3;
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y2 = y1 + boxH/2/3;
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y3 = boxH/4;
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x0 = -boxW/4;
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x1 = x0 + boxW/2/3;
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x2 = x1 + boxW/2/3;
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x3 = boxW/4;
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vx[0][0] = x0; vx[0][1] = y1;
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vx[1][0] = x0; vx[1][1] = y2;
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vx[2][0] = x1; vx[2][1] = y3;
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vx[3][0] = x2; vx[3][1] = y3;
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vx[4][0] = x3; vx[4][1] = y2;
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vx[5][0] = x3; vx[5][1] = y1;
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vx[6][0] = x2; vx[6][1] = y0;
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vx[7][0] = x1; vx[7][1] = y0;
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glBegin(GL_TRIANGLE_FAN);
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SetColor(COLOR_WHITE);
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glVertex2i(0, 0);
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for (i = 0; i < 8; i++) {
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SetColor(COLOR_WHITE-i);
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glVertex2iv(vx[i]);
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}
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glEnd();
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glBegin(GL_TRIANGLE_FAN);
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glVertex2i(0, 0);
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glVertex2i(-100, 100);
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glEnd();
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}
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static void Rect(void)
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{
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SetColor(COLOR_GREEN);
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glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
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}
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static void PolygonFunc(void)
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{
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GLint vx[8][2];
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GLint x0, y0, x1, y1, x2, y2, x3, y3;
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GLint i;
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y0 = -boxH/4;
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y1 = y0 + boxH/2/3;
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y2 = y1 + boxH/2/3;
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y3 = boxH/4;
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x0 = -boxW/4;
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x1 = x0 + boxW/2/3;
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x2 = x1 + boxW/2/3;
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x3 = boxW/4;
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vx[0][0] = x0; vx[0][1] = y1;
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vx[1][0] = x0; vx[1][1] = y2;
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vx[2][0] = x1; vx[2][1] = y3;
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vx[3][0] = x2; vx[3][1] = y3;
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vx[4][0] = x3; vx[4][1] = y2;
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vx[5][0] = x3; vx[5][1] = y1;
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vx[6][0] = x2; vx[6][1] = y0;
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vx[7][0] = x1; vx[7][1] = y0;
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glBegin(GL_POLYGON);
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for (i = 0; i < 8; i++) {
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SetColor(COLOR_WHITE-i);
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glVertex2iv(vx[i]);
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}
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glEnd();
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glBegin(GL_POLYGON);
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glVertex2i(0, 0);
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glVertex2i(100, 100);
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glEnd();
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}
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static void Quads(void)
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{
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glBegin(GL_QUADS);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/4, -boxH/4);
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SetColor(COLOR_RED);
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glVertex2i(-boxW/8, -boxH/16);
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SetColor(COLOR_BLUE);
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glVertex2i(boxW/8, -boxH/16);
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SetColor(COLOR_WHITE);
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glVertex2i(boxW/4, -boxH/4);
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SetColor(COLOR_GREEN);
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glVertex2i(-boxW/4, boxH/4);
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SetColor(COLOR_RED);
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glVertex2i(-boxW/8, boxH/16);
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SetColor(COLOR_BLUE);
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glVertex2i(boxW/8, boxH/16);
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SetColor(COLOR_WHITE);
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glVertex2i(boxW/4, boxH/4);
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glEnd();
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glBegin(GL_QUADS);
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glVertex2i(0, 0);
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glVertex2i(100, 100);
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glVertex2i(-100, 100);
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glEnd();
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}
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static void QuadStrip(void)
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{
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glBegin(GL_QUAD_STRIP);
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SetColor(COLOR_GREEN);
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||||
glVertex2i(-boxW/4, -boxH/4);
|
||||
SetColor(COLOR_RED);
|
||||
glVertex2i(-boxW/4, boxH/4);
|
||||
SetColor(COLOR_BLUE);
|
||||
glVertex2i(0, -boxH/4);
|
||||
SetColor(COLOR_WHITE);
|
||||
glVertex2i(0, boxH/4);
|
||||
SetColor(COLOR_CYAN);
|
||||
glVertex2i(boxW/4, -boxH/4);
|
||||
SetColor(COLOR_YELLOW);
|
||||
glVertex2i(boxW/4, boxH/4);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
glVertex2i(0, 0);
|
||||
glVertex2i(100, 100);
|
||||
glVertex2i(-100, 100);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void Draw(EGLDisplay dpy, EGLSurface surf)
|
||||
{
|
||||
|
||||
glViewport(0, 0, windW, windH);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glColorMask(1, 1, 1, 1);
|
||||
glIndexMask(~0);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
if (mode1) {
|
||||
glShadeModel(GL_SMOOTH);
|
||||
} else {
|
||||
glShadeModel(GL_FLAT);
|
||||
}
|
||||
|
||||
if (mode2) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
} else {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
}
|
||||
|
||||
Viewport(0, 0); Point();
|
||||
Viewport(0, 1); Lines();
|
||||
Viewport(0, 2); LineStrip();
|
||||
Viewport(0, 3); LineLoop();
|
||||
|
||||
Viewport(1, 0); Bitmap();
|
||||
|
||||
Viewport(1, 1); TriangleFan();
|
||||
Viewport(1, 2); Triangles();
|
||||
Viewport(1, 3); TriangleStrip();
|
||||
|
||||
Viewport(2, 0); Rect();
|
||||
Viewport(2, 1); PolygonFunc();
|
||||
Viewport(2, 2); Quads();
|
||||
Viewport(2, 3); QuadStrip();
|
||||
|
||||
glFlush();
|
||||
|
||||
if (doubleBuffer) {
|
||||
eglSwapBuffers(dpy, surf);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int maj, min;
|
||||
EGLContext ctx;
|
||||
EGLSurface screen_surf;
|
||||
EGLConfig configs[10];
|
||||
EGLScreenMESA screen;
|
||||
EGLModeMESA mode;
|
||||
EGLint numConfigs, count;
|
||||
EGLBoolean b;
|
||||
const EGLint screenAttribs[] = {
|
||||
EGL_WIDTH, 1024,
|
||||
EGL_HEIGHT, 768,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
/*
|
||||
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
*/
|
||||
EGLDisplay d = eglGetDisplay("!fb_dri");
|
||||
assert(d);
|
||||
|
||||
if (!eglInitialize(d, &maj, &min)) {
|
||||
printf("demo: eglInitialize failed\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
printf("EGL version = %d.%d\n", maj, min);
|
||||
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
|
||||
|
||||
eglGetConfigs(d, configs, 10, &numConfigs);
|
||||
eglGetScreensMESA(d, &screen, 1, &count);
|
||||
eglGetModesMESA(d, screen, &mode, 1, &count);
|
||||
|
||||
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
|
||||
if (ctx == EGL_NO_CONTEXT) {
|
||||
printf("failed to create context\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
|
||||
if (screen_surf == EGL_NO_SURFACE) {
|
||||
printf("failed to create screen surface\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
eglShowSurfaceMESA(d, screen, screen_surf, mode);
|
||||
|
||||
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
|
||||
if (!b) {
|
||||
printf("make current failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
Init();
|
||||
Reshape(1024, 768);
|
||||
|
||||
glDrawBuffer( GL_FRONT );
|
||||
|
||||
Draw(d, screen_surf);
|
||||
|
||||
eglDestroySurface(d, screen_surf);
|
||||
eglDestroyContext(d, ctx);
|
||||
eglTerminate(d);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -146,7 +146,7 @@ init_core_functions( struct dd_function_table *functions )
|
|||
#define SPAN_VARS \
|
||||
driRenderbuffer *drb = (driRenderbuffer *) rb;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (Y) * drb->pitch + (X) * 3;
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 3;
|
||||
#define INC_PIXEL_PTR(P) P += 3
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[0] = VALUE[BCOMP]; \
|
||||
|
|
@ -167,7 +167,7 @@ init_core_functions( struct dd_function_table *functions )
|
|||
#define SPAN_VARS \
|
||||
driRenderbuffer *drb = (driRenderbuffer *) rb;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (Y) * drb->pitch + (X) * 4;
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 4;
|
||||
#define INC_PIXEL_PTR(P) P += 4
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[0] = VALUE[BCOMP]; \
|
||||
|
|
@ -194,7 +194,7 @@ init_core_functions( struct dd_function_table *functions )
|
|||
#define SPAN_VARS \
|
||||
driRenderbuffer *drb = (driRenderbuffer *) rb;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLushort *P = (GLushort *)drb->Base.Data + (Y) * drb->pitch + (X) * 2;
|
||||
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
|
||||
|
|
@ -213,7 +213,7 @@ init_core_functions( struct dd_function_table *functions )
|
|||
#define SPAN_VARS \
|
||||
driRenderbuffer *drb = (driRenderbuffer *) rb;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLushort *P = (GLushort *)drb->Base.Data + (Y) * drb->pitch + (X) * 2;
|
||||
GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2;
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) )
|
||||
|
|
@ -232,7 +232,7 @@ init_core_functions( struct dd_function_table *functions )
|
|||
#define SPAN_VARS \
|
||||
driRenderbuffer *drb = (driRenderbuffer *) rb;
|
||||
#define INIT_PIXEL_PTR(P, X, Y) \
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (Y) * drb->pitch + (X);
|
||||
GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X);
|
||||
#define INC_PIXEL_PTR(P) P += 1
|
||||
#define STORE_PIXEL(DST, X, Y, VALUE) \
|
||||
*DST = VALUE[0]
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue