i965: Resolve color for non-coherent FB fetch at UpdateState time.

This is required because the sampler unit used to fetch from the
framebuffer is unable to interpret non-color-compressed fast-cleared
single-sample texture data.  Roughly the same limitation applies for
surfaces bound to texture or image units, but unlike texture sampling,
non-coherent framebuffer fetch is by definition non-coherent with
previous rendering, so the brw_render_cache_set_check_flush() call can
be omitted except after resolve.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Francisco Jerez 2016-07-01 13:45:22 -07:00
parent 071665c161
commit 99fb167839

View file

@ -262,6 +262,23 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
}
}
/* Resolve color buffers for non-coherent framebufer fetch. */
if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
ctx->FragmentProgram._Current &&
ctx->FragmentProgram._Current->Base.OutputsRead) {
const struct gl_framebuffer *fb = ctx->DrawBuffer;
for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
const struct intel_renderbuffer *irb =
intel_renderbuffer(fb->_ColorDrawBuffers[i]);
if (irb &&
intel_miptree_resolve_color(brw, irb->mt,
INTEL_MIPTREE_IGNORE_CCS_E))
brw_render_cache_set_check_flush(brw, irb->mt->bo);
}
}
/* If FRAMEBUFFER_SRGB is used on Gen9+ then we need to resolve any of the
* single-sampled color renderbuffers because the CCS buffer isn't
* supported for SRGB formats. This only matters if FRAMEBUFFER_SRGB is