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fix some StepX/StepY mix-ups in alpha interpolation
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04c401c91e
commit
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1 changed files with 6 additions and 6 deletions
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@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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* Version: 7.0
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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@ -499,7 +499,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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# endif /* GL_FLOAT */
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# ifdef INTERP_ALPHA
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span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
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span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
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span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
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# if CHAN_TYPE == GL_FLOAT
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span.alphaStep = span.attrStepX[FRAG_ATTRIB_COL0][3];
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# else
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@ -523,7 +523,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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span.blueStep = 0;
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# endif /* GL_FLOAT */
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# ifdef INTERP_ALPHA
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span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F;
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span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
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# if CHAN_TYPE == GL_FLOAT
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span.alphaStep = 0.0F;
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# else
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@ -893,11 +893,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
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# endif
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# ifdef INTERP_ALPHA
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# if CHAN_TYPE == GL_FLOAT
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aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE);
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fdaOuter = span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3];
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aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE);
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fdaOuter = span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3];
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# else
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aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
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fdaOuter = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
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fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
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# endif
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# endif
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}
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