better handling of current attributes. Trivial dlist and varray tests work

This commit is contained in:
Keith Whitwell 2006-10-30 16:44:13 +00:00
parent efef291dc7
commit 99efde461d
13 changed files with 235 additions and 173 deletions

View file

@ -142,7 +142,7 @@ depend: $(ALL_SOURCES)
@ echo "running $(MKDEP)"
@ touch depend
@$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(ALL_SOURCES) \
> /dev/null
> /dev/null 2>/dev/null
subdirs:

View file

@ -114,40 +114,34 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->Vertex.StrideB = 0;
obj->Vertex.Ptr = NULL;
obj->Vertex.Enabled = GL_FALSE;
obj->Vertex.Flags = CA_CLIENT_DATA;
obj->Normal.Type = GL_FLOAT;
obj->Normal.Stride = 0;
obj->Normal.StrideB = 0;
obj->Normal.Ptr = NULL;
obj->Normal.Enabled = GL_FALSE;
obj->Normal.Flags = CA_CLIENT_DATA;
obj->Color.Size = 4;
obj->Color.Type = GL_FLOAT;
obj->Color.Stride = 0;
obj->Color.StrideB = 0;
obj->Color.Ptr = NULL;
obj->Color.Enabled = GL_FALSE;
obj->Color.Flags = CA_CLIENT_DATA;
obj->SecondaryColor.Size = 4;
obj->SecondaryColor.Type = GL_FLOAT;
obj->SecondaryColor.Stride = 0;
obj->SecondaryColor.StrideB = 0;
obj->SecondaryColor.Ptr = NULL;
obj->SecondaryColor.Enabled = GL_FALSE;
obj->SecondaryColor.Flags = CA_CLIENT_DATA;
obj->FogCoord.Size = 1;
obj->FogCoord.Type = GL_FLOAT;
obj->FogCoord.Stride = 0;
obj->FogCoord.StrideB = 0;
obj->FogCoord.Ptr = NULL;
obj->FogCoord.Enabled = GL_FALSE;
obj->FogCoord.Flags = CA_CLIENT_DATA;
obj->Index.Type = GL_FLOAT;
obj->Index.Stride = 0;
obj->Index.StrideB = 0;
obj->Index.Ptr = NULL;
obj->Index.Enabled = GL_FALSE;
obj->Index.Flags = CA_CLIENT_DATA;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
obj->TexCoord[i].Size = 4;
obj->TexCoord[i].Type = GL_FLOAT;
@ -155,13 +149,11 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->TexCoord[i].StrideB = 0;
obj->TexCoord[i].Ptr = NULL;
obj->TexCoord[i].Enabled = GL_FALSE;
obj->TexCoord[i].Flags = CA_CLIENT_DATA;
}
obj->EdgeFlag.Stride = 0;
obj->EdgeFlag.StrideB = 0;
obj->EdgeFlag.Ptr = NULL;
obj->EdgeFlag.Enabled = GL_FALSE;
obj->EdgeFlag.Flags = CA_CLIENT_DATA;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
obj->VertexAttrib[i].Size = 4;
obj->VertexAttrib[i].Type = GL_FLOAT;
@ -170,7 +162,6 @@ _mesa_initialize_array_object( GLcontext *ctx,
obj->VertexAttrib[i].Ptr = NULL;
obj->VertexAttrib[i].Enabled = GL_FALSE;
obj->VertexAttrib[i].Normalized = GL_FALSE;
obj->VertexAttrib[i].Flags = CA_CLIENT_DATA;
}
#if FEATURE_ARB_vertex_buffer_object

View file

@ -53,7 +53,7 @@ static void
client_state( GLcontext *ctx, GLenum cap, GLboolean state )
{
GLuint flag;
GLuint *var;
GLboolean *var;
switch (cap) {
case GL_VERTEX_ARRAY:

View file

@ -1640,8 +1640,6 @@ struct gl_pixelstore_attrib
};
#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
/**
* Client vertex array attributes
@ -1653,14 +1651,12 @@ struct gl_client_array
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
const GLubyte *Ptr; /**< Points to array data */
GLbitfield Enabled; /**< one of the _NEW_ARRAY_ bits */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
/**< GL_ARB_vertex_buffer_object */
struct gl_buffer_object *BufferObj;
GLuint _MaxElement;
GLbitfield Flags;
};
@ -1681,8 +1677,8 @@ struct gl_array_object
struct gl_client_array SecondaryColor;
struct gl_client_array FogCoord;
struct gl_client_array Index;
struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
struct gl_client_array EdgeFlag;
struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
/*@}*/
/** Generic arrays for vertex programs/shaders */
@ -2617,7 +2613,7 @@ struct matrix_stack
#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
#define _NEW_ARRAY_ALL 0xffffffff

View file

@ -78,10 +78,6 @@ MATH_SOURCES = \
math/m_vector.c \
math/m_xform.c
ARRAY_CACHE_SOURCES = \
array_cache/ac_context.c \
array_cache/ac_import.c
SWRAST_SOURCES = \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
@ -119,13 +115,9 @@ SWRAST_SETUP_SOURCES = \
swrast_setup/ss_triangle.c
TNL_SOURCES = \
tnl/t_array_api.c \
tnl/t_array_import.c \
tnl/t_context.c \
tnl/t_pipeline.c \
tnl/t_save_api.c \
tnl/t_save_loopback.c \
tnl/t_save_playback.c \
tnl/t_draw.c \
tnl/t_vb_arbprogram.c \
tnl/t_vb_arbprogram_sse.c \
tnl/t_vb_arbshader.c\
@ -142,13 +134,19 @@ TNL_SOURCES = \
tnl/t_vp_build.c \
tnl/t_vertex.c \
tnl/t_vertex_sse.c \
tnl/t_vertex_generic.c \
tnl/t_vtx_api.c \
tnl/t_vtx_generic.c \
tnl/t_vtx_x86.c \
tnl/t_vtx_eval.c \
tnl/t_vtx_exec.c
tnl/t_vertex_generic.c
VBO_SOURCES = \
vbo/vbo_context.c \
vbo/vbo_exec.c \
vbo/vbo_exec_api.c \
vbo/vbo_exec_array.c \
vbo/vbo_exec_draw.c \
vbo/vbo_exec_eval.c \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
SHADER_SOURCES = \
@ -317,7 +315,7 @@ ALL_SOURCES = \
SOLO_SOURCES = \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(ARRAY_CACHE_SOURCES) \
$(VBO_SOURCES) \
$(TNL_SOURCES) \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \

View file

@ -77,6 +77,8 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
tnl->nr_blocks = 0;
return GL_TRUE;
}

View file

@ -40,6 +40,123 @@ extern void _tnl_draw_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index );
#define NR_LEGACY_ATTRIBS 16
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct gl_client_array *arrays = vbo->legacy_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
switch (i) {
case VBO_ATTRIB_EDGEFLAG:
cl->Type = GL_UNSIGNED_BYTE;
cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
break;
case VBO_ATTRIB_INDEX:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)&ctx->Current.Index;
break;
default:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
break;
}
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
static void init_generic_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct gl_client_array *arrays = vbo->generic_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
static void init_mat_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct gl_client_array *arrays = vbo->mat_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
* be determined at runtime:
*/
switch (i - VERT_ATTRIB_GENERIC0) {
case MAT_ATTRIB_FRONT_SHININESS:
case MAT_ATTRIB_BACK_SHININESS:
cl->Size = 1;
break;
case MAT_ATTRIB_FRONT_INDEXES:
case MAT_ATTRIB_BACK_INDEXES:
cl->Size = 3;
break;
default:
cl->Size = 4;
break;
}
if (i < MAT_ATTRIB_MAX)
cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
else
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
GLboolean _vbo_CreateContext( GLcontext *ctx )
{
struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
@ -60,6 +177,32 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
vbo_exec_init( ctx );
vbo_save_init( ctx );
init_legacy_currval( ctx );
init_generic_currval( ctx );
init_mat_currval( ctx );
/* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
* of vertex program active.
*/
{
GLuint i;
/* When no vertex program, pull in the material attributes in
* the 16..32 generic range.
*/
for (i = 0; i < 16; i++)
vbo->map_vp_none[i] = i;
for (i = 0; i < 12; i++)
vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
for (i = 0; i < 4; i++)
vbo->map_vp_none[28+i] = i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
vbo->map_vp_arb[i] = i;
}
/* By default:
*/
vbo->draw_prims = _tnl_draw_prims;
@ -82,5 +225,4 @@ void _vbo_DestroyContext( GLcontext *ctx )
FREE(vbo_context(ctx));
ctx->swtnl_im = NULL;
}

View file

@ -60,6 +60,13 @@ void _vbo_DestroyContext( GLcontext *ctx );
struct vbo_context {
struct gl_client_array legacy_currval[16];
struct gl_client_array generic_currval[16];
struct gl_client_array mat_currval[16];
GLuint map_vp_none[32];
GLuint map_vp_arb[32];
struct vbo_exec_context exec;
struct vbo_save_context save;

View file

@ -38,119 +38,6 @@
#include "vbo_context.h"
#define NR_LEGACY_ATTRIBS 16
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct gl_client_array *arrays = exec->legacy_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
switch (i) {
case VBO_ATTRIB_EDGEFLAG:
cl->Type = GL_UNSIGNED_BYTE;
cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
break;
case VBO_ATTRIB_INDEX:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)&ctx->Current.Index;
break;
default:
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
break;
}
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
static void init_generic_currval(GLcontext *ctx)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct gl_client_array *arrays = exec->generic_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
static void init_mat_currval(GLcontext *ctx)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct gl_client_array *arrays = exec->mat_currval;
GLuint i;
memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
* attribute:
*/
for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
struct gl_client_array *cl = &arrays[i];
/* Size is fixed for the material attributes, for others will
* be determined at runtime:
*/
switch (i - VERT_ATTRIB_GENERIC0) {
case MAT_ATTRIB_FRONT_SHININESS:
case MAT_ATTRIB_BACK_SHININESS:
cl->Size = 1;
break;
case MAT_ATTRIB_FRONT_INDEXES:
case MAT_ATTRIB_BACK_INDEXES:
cl->Size = 3;
break;
default:
cl->Size = 4;
break;
}
if (i < MAT_ATTRIB_MAX)
cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
else
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
cl->BufferObj = ctx->Array.NullBufferObj;
}
}
void vbo_exec_init( GLcontext *ctx )
{
@ -167,10 +54,6 @@ void vbo_exec_init( GLcontext *ctx )
vbo_exec_vtx_init( exec );
vbo_exec_array_init( exec );
init_legacy_currval( ctx );
init_generic_currval( ctx );
init_mat_currval( ctx );
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
ctx->Driver.FlushVertices = vbo_exec_FlushVertices;

View file

@ -75,10 +75,6 @@ struct vbo_exec_context
GLcontext *ctx;
GLvertexformat vtxfmt;
struct gl_client_array legacy_currval[16];
struct gl_client_array generic_currval[16];
struct gl_client_array mat_currval[16];
struct {
struct gl_buffer_object *bufferobj;
GLubyte *buffer_map;

View file

@ -107,7 +107,8 @@ static void bind_array_obj( GLcontext *ctx )
static void recalculate_input_bindings( GLcontext *ctx )
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLuint i;
@ -126,11 +127,11 @@ static void recalculate_input_bindings( GLcontext *ctx )
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
else
inputs[i] = &exec->legacy_currval[i];
inputs[i] = &vbo->legacy_currval[i];
}
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &exec->mat_currval[i];
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
}
break;
case VP_NV:
@ -144,7 +145,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
else if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
else
inputs[i] = &exec->legacy_currval[i];
inputs[i] = &vbo->legacy_currval[i];
}
break;
case VP_ARB:
@ -160,21 +161,21 @@ static void recalculate_input_bindings( GLcontext *ctx )
else if (exec->array.legacy_array[0]->Enabled)
inputs[0] = exec->array.legacy_array[0];
else
inputs[0] = &exec->legacy_currval[0];
inputs[0] = &vbo->legacy_currval[0];
for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
else
inputs[i] = &exec->legacy_currval[i];
inputs[i] = &vbo->legacy_currval[i];
}
for (i = 0; i < 16; i++) {
if (exec->array.generic_array[0]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
else
inputs[VERT_ATTRIB_GENERIC0 + i] = &exec->generic_currval[i];
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
}
break;
}

View file

@ -132,25 +132,49 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec )
}
/* TODO: populate these as the vertex is defined:
*/
static void vbo_exec_bind_arrays( struct vbo_exec_context *exec )
static void vbo_exec_bind_arrays( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
GLuint count = exec->vtx.vert_count;
GLubyte *data = exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
memcpy(arrays, exec->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, exec->mat_currval, 16 * sizeof(arrays[0]));
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
*/
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
map = vbo->map_vp_none;
break;
case VP_NV:
case VP_ARB:
/* The aliasing of attributes for NV vertex programs has already
* occurred. NV vertex programs cannot access material values,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
map = vbo->map_vp_arb;
break;
}
/* Make all active attributes (including edgeflag) available as
* arrays of floats.
*/
for (attr = 0; attr < VBO_ATTRIB_MAX ; attr++) {
if (exec->vtx.attrsz[attr]) {
for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
GLuint src = map[attr];
if (exec->vtx.attrsz[src]) {
arrays[attr].Ptr = (void *)data;
arrays[attr].Size = exec->vtx.attrsz[attr];
arrays[attr].Size = exec->vtx.attrsz[src];
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
@ -181,7 +205,7 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
GLcontext *ctx = exec->ctx;
vbo_exec_bind_arrays( exec );
vbo_exec_bind_arrays( ctx );
vbo_context(ctx)->draw_prims( ctx,
exec->vtx.inputs,

View file

@ -95,14 +95,36 @@ static void _playback_copy_to_current( GLcontext *ctx,
/* Treat the vertex storage as a VBO, define vertex arrays pointing
* into it:
*/
static void vbo_bind_vertex_list( struct vbo_save_context *save,
static void vbo_bind_vertex_list( GLcontext *ctx,
const struct vbo_save_vertex_list *node )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
struct gl_client_array *arrays = save->arrays;
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
memset(arrays, 0, VBO_ATTRIB_MAX * sizeof(arrays[0]));
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
*/
switch (get_program_mode(ctx)) {
case VP_NONE:
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->mat_currval, 16 * sizeof(arrays[0]));
map = vbo->map_vp_none;
break;
case VP_NV:
case VP_ARB:
/* The aliasing of attributes for NV vertex programs has already
* occurred. NV vertex programs cannot access material values,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
map = vbo->map_vp_arb;
break;
}
for (attr = 0; attr <= VBO_ATTRIB_INDEX; attr++) {
if (node->attrsz[attr]) {
@ -185,7 +207,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
return;
}
vbo_bind_vertex_list( save, node );
vbo_bind_vertex_list( ctx, node );
vbo_context(ctx)->draw_prims( ctx,
save->inputs,