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mesa: consolidate some code in _mesa_GetTexImage()
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1 changed files with 2 additions and 6 deletions
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@ -488,6 +488,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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{
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const struct gl_texture_unit *texUnit;
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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@ -497,10 +498,9 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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texUnit = _mesa_get_current_tex_unit(ctx);
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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texImage = _mesa_select_tex_image(ctx, texObj, target, level);
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if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
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struct gl_texture_image *texImage =
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_mesa_select_tex_image(ctx, texObj, target, level);
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_mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
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" dstFmt=0x%x, dstType=0x%x\n",
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texObj->Name,
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@ -511,10 +511,6 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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_mesa_lock_texture(ctx, texObj);
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{
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struct gl_texture_image *texImage =
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_mesa_select_tex_image(ctx, texObj, target, level);
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/* typically, this will call _mesa_get_teximage() */
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ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
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texObj, texImage);
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}
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