freedreno/ci: update fails / flakes list for a750-gl-cl job

Update the lists in the hope of making nightly builds pass for msm.

Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38564>
This commit is contained in:
Dmitry Baryshkov 2025-11-18 06:41:00 +02:00 committed by Marge Bot
parent ebe722f88a
commit 99a806420a
2 changed files with 51 additions and 5 deletions

View file

@ -1,8 +1,4 @@
KHR-GL46.shader_draw_parameters_tests.MultiDrawElementIndirectCountParameters,Fail
KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawElementsIndirectParameters,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTES,Fail
KHR-GL46.shader_image_load_store.basic-allTargets-store,Fail
KHR-GL46.shader_image_load_store.multiple-uniforms,Fail
KHR-GL46.shader_image_size.basic-nonMS-tes-int,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail
@ -16,7 +12,6 @@ KHR-GLES3.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test,
KHR-GLES31.core.texture_stencil8.multisample,Fail
KHR-GLES31.core.vertex_attrib_binding.advanced-iterations,Fail
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail
gmem-dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.vert_geom.6_2,Fail
gmem-dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.vert_geom.6_2_fragmentshader_read,Fail
@ -102,3 +97,5 @@ program@execute@builtin@builtin-float-nextafter-1.0.generated@nextafter float8,F
# Initial ANGLE failures
angle-dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex,Fail
angle-dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail
KHR-GL46.shader_atomic_counters.basic-usage-tes,Fail

View file

@ -10,3 +10,52 @@ dEQP-VK.pipeline.pipeline_library.stencil.nocolor.format.d24_unorm_s8_uint.state
dEQP-VK.synchronization2.cross_instance.dedicated.write_image_tess_control_read_blit_image.image_128x128_r16_uint_binary_semaphore_fd
dEQP-VK.texture.shadow.cube_array.nearest_mipmap_nearest.not_equal_d32_sfloat
dynamic-dEQP-VK.renderpass2.suballocation.attachment_sparse_filling.input_attachment_1
KHR-GL46.es_31_compatibility.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GL46.shader_bitfield_operation.bitCount.uvec3_0
KHR-GL46.shader_draw_parameters_tests.MultiDrawArraysIndirectCountParameters
KHR-GL46.shader_draw_parameters_tests.MultiDrawElementIndirectCountParameters
KHR-GL46.shader_draw_parameters_tests.ShaderMultiDrawElementsIndirectParameters
KHR-GL46.shader_group_vote.all_invocations
KHR-GL46.shader_group_vote.all_invocations_equal
KHR-GL46.shader_group_vote.invocations_with_variables
KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTES
KHR-GL46.shader_image_load_store.multiple-uniforms
KHR-GL46.shader_image_size.advanced-nonMS-tes-float
KHR-GL46.shader_image_size.advanced-nonMS-tes-int
KHR-GL46.shader_image_size.advanced-nonMS-tes-uint
KHR-GL46.shader_image_size.basic-nonMS-tes-float
KHR-GL46.shader_image_size.basic-nonMS-tes-uint
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
KHR-GL46.texture_cube_map_array.color_depth_attachments
KHR-GL46.transform_feedback.draw_xfb_feedbackk_test
KHR-GLES31.core.shader_bitfield_operation.bitfieldInsert.ivec3_0
KHR-GLES31.core.shader_storage_buffer_object.advanced-usage-sync-cs
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments
custom@buffer flags
custom@buffer flags@in-0x0-out-0x30
custom@buffer flags@in-0x0-out-0x20
custom@buffer flags@in-0x0-out-0x8
custom@buffer flags@in-0x10-out-0x0
custom@buffer flags@in-0x10-out-0x10
custom@buffer flags@in-0x10-out-0x20
custom@buffer flags@in-0x10-out-0x30
custom@buffer flags@in-0x10-out-0x8
custom@buffer flags@in-0x20-out-0x0
custom@buffer flags@in-0x20-out-0x10
custom@buffer flags@in-0x20-out-0x20
custom@buffer flags@in-0x20-out-0x8
custom@buffer flags@in-0x30-out-0x0
custom@buffer flags@in-0x30-out-0x10
custom@buffer flags@in-0x8-out-0x0
custom@buffer flags@in-0x30-out-0x20
custom@buffer flags@in-0x30-out-0x8
custom@buffer flags@in-0x8-out-0x10
custom@buffer flags@in-0x8-out-0x20
custom@buffer flags@in-0x8-out-0x30
custom@buffer flags@in-0x8-out-0x8
dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_single_layer
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x2
dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec2