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mesa: rework vbo_exec_init()
Here we make some assumptions about the AEcontext and set the recalculate bools directly. Some formating fixes are also made while we are here. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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3 changed files with 18 additions and 8 deletions
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@ -94,6 +94,13 @@ TYPE_IDX(GLenum t)
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}
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bool
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_ae_is_state_dirty(struct gl_context *ctx)
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{
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return AE_CONTEXT(ctx)->NewState;
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}
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#define NUM_TYPES 8
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@ -34,6 +34,7 @@
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extern GLboolean _ae_create_context( struct gl_context *ctx );
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extern void _ae_destroy_context( struct gl_context *ctx );
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extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
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extern bool _ae_is_state_dirty(struct gl_context *ctx);
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extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
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/* May optionally be called before a batch of element calls:
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@ -34,24 +34,26 @@
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void vbo_exec_init( struct gl_context *ctx )
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void
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vbo_exec_init(struct gl_context *ctx)
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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exec->ctx = ctx;
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/* Initialize the arrayelt helper
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*/
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if (!ctx->aelt_context &&
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!_ae_create_context( ctx ))
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return;
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/* aelt_context should have been created by the caller */
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assert(ctx->aelt_context);
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vbo_exec_vtx_init( exec );
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vbo_exec_vtx_init(exec);
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ctx->Driver.NeedFlush = 0;
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ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
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vbo_exec_invalidate_state( ctx, ~0 );
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/* The aelt_context state should still be dirty from its creation */
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assert(_ae_is_state_dirty(ctx));
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exec->array.recalculate_inputs = GL_TRUE;
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exec->eval.recalculate_maps = GL_TRUE;
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}
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