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brw: Avoid unnecessary calls to size_read() in flags_read()
Only ARF sources are relevant in this case, so check the file before calling size_read(). Below are fossil compilation times in a MTL machine compiling shaders for a BMG GPU: ``` // Differences at 95.0% confidence. // Rise of the Tomb Raider (n=20) No difference proven // Alan Wake (n=20) -0.0725 +/- 0.0139437 -2.30965276% +/- 0.438787% // Borderlands 3 (n=14) -0.248571429 +/- 0.135107 -1.76946153% +/- 0.954171% // Oblivion Remastered (n=14) -0.0735714286 +/- 0.0235712 -1.54770849% +/- 0.492117% // Baldur's Gate 3 (n=14) -0.832142857 +/- 0.23095 -1.98028217% +/- 0.545648% ``` Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41496>
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1 changed files with 2 additions and 1 deletions
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@ -707,7 +707,8 @@ brw_inst::flags_read(const intel_device_info *devinfo) const
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} else {
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unsigned mask = 0;
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for (int i = 0; i < sources; i++) {
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mask |= brw_flag_mask(src[i], size_read(devinfo, i));
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if (src[i].file == ARF)
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mask |= brw_flag_mask(src[i], size_read(devinfo, i));
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}
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return mask;
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}
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