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anv: Insert holes for non-existant XFB varyings
Thanks to optimizations, it's possible for varyings to get deleted but
still leave the variable there for nir_gather_xfb_info to find. If we
get into this case, insert a hole.
Fixes: 36ee2fd61c "anv: Implement the basic form of..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3520>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3520>
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parent
68b3bfaa42
commit
993f866d2e
1 changed files with 17 additions and 5 deletions
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@ -1408,11 +1408,23 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
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next_offset[buffer] = output->offset +
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__builtin_popcount(component_mask) * 4;
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.OutputBufferSlot = buffer,
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.RegisterIndex = vue_map->varying_to_slot[varying],
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.ComponentMask = component_mask,
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};
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const int slot = vue_map->varying_to_slot[varying];
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if (slot < 0) {
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/* This can happen if the shader never writes to the varying.
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* Insert a hole instead of actual varying data.
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*/
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.HoleFlag = true,
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.OutputBufferSlot = buffer,
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.ComponentMask = component_mask,
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};
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} else {
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.OutputBufferSlot = buffer,
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.RegisterIndex = slot,
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.ComponentMask = component_mask,
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};
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}
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}
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int max_decls = 0;
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