anv: Insert holes for non-existant XFB varyings

Thanks to optimizations, it's possible for varyings to get deleted but
still leave the variable there for nir_gather_xfb_info to find.  If we
get into this case, insert a hole.

Fixes: 36ee2fd61c "anv: Implement the basic form of..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3520>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3520>
This commit is contained in:
Jason Ekstrand 2020-01-22 14:26:24 -06:00 committed by Marge Bot
parent 68b3bfaa42
commit 993f866d2e

View file

@ -1408,11 +1408,23 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
next_offset[buffer] = output->offset +
__builtin_popcount(component_mask) * 4;
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
.OutputBufferSlot = buffer,
.RegisterIndex = vue_map->varying_to_slot[varying],
.ComponentMask = component_mask,
};
const int slot = vue_map->varying_to_slot[varying];
if (slot < 0) {
/* This can happen if the shader never writes to the varying.
* Insert a hole instead of actual varying data.
*/
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
.HoleFlag = true,
.OutputBufferSlot = buffer,
.ComponentMask = component_mask,
};
} else {
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
.OutputBufferSlot = buffer,
.RegisterIndex = slot,
.ComponentMask = component_mask,
};
}
}
int max_decls = 0;