Add the no_rast debug option to mach64. It shows that software fallbacks are

pretty broken.
This commit is contained in:
Eric Anholt 2005-05-30 06:41:19 +00:00
parent b328dded75
commit 993d8ad5ef
4 changed files with 11 additions and 6 deletions

View file

@ -230,6 +230,11 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
driContextPriv->driverPrivate = (void *)mmesa;
if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
fprintf(stderr, "disabling 3D acceleration\n");
FALLBACK(mmesa, MACH64_FALLBACK_DISABLE, 1);
}
return GL_TRUE;
}

View file

@ -84,6 +84,7 @@ typedef struct mach64_context *mach64ContextPtr;
#define MACH64_FALLBACK_SEP_SPECULAR 0x0080
#define MACH64_FALLBACK_BLEND_EQ 0x0100
#define MACH64_FALLBACK_BLEND_FUNC 0x0200
#define MACH64_FALLBACK_DISABLE 0x0400
#define CARD32 GLuint /* KW: For building in mesa tree */

View file

@ -54,16 +54,17 @@ DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_SECTION_END
#if ENABLE_PERF_BOXES
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
#if ENABLE_PERF_BOXES
DRI_CONF_PERFORMANCE_BOXES(false)
DRI_CONF_SECTION_END
#endif
DRI_CONF_SECTION_END
DRI_CONF_END;
#if ENABLE_PERF_BOXES
static const GLuint __driNConfigOptions = 2;
static const GLuint __driNConfigOptions = 3;
#else
static const GLuint __driNConfigOptions = 1;
static const GLuint __driNConfigOptions = 2;
#endif
#ifdef USE_NEW_INTERFACE

View file

@ -1890,6 +1890,4 @@ void mach64InitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.PrimitiveNotify = mach64RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = mach64BuildVertices;
/* mach64Fallback( ctx, 0x100000, 1 ); */
}