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Add the no_rast debug option to mach64. It shows that software fallbacks are
pretty broken.
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parent
b328dded75
commit
993d8ad5ef
4 changed files with 11 additions and 6 deletions
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@ -230,6 +230,11 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
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driContextPriv->driverPrivate = (void *)mmesa;
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if (driQueryOptionb(&mmesa->optionCache, "no_rast")) {
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fprintf(stderr, "disabling 3D acceleration\n");
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FALLBACK(mmesa, MACH64_FALLBACK_DISABLE, 1);
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}
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return GL_TRUE;
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}
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@ -84,6 +84,7 @@ typedef struct mach64_context *mach64ContextPtr;
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#define MACH64_FALLBACK_SEP_SPECULAR 0x0080
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#define MACH64_FALLBACK_BLEND_EQ 0x0100
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#define MACH64_FALLBACK_BLEND_FUNC 0x0200
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#define MACH64_FALLBACK_DISABLE 0x0400
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#define CARD32 GLuint /* KW: For building in mesa tree */
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@ -54,16 +54,17 @@ DRI_CONF_BEGIN
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DRI_CONF_SECTION_PERFORMANCE
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DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
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DRI_CONF_SECTION_END
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#if ENABLE_PERF_BOXES
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_NO_RAST(false)
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#if ENABLE_PERF_BOXES
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DRI_CONF_PERFORMANCE_BOXES(false)
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DRI_CONF_SECTION_END
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#endif
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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#if ENABLE_PERF_BOXES
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static const GLuint __driNConfigOptions = 2;
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static const GLuint __driNConfigOptions = 3;
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#else
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static const GLuint __driNConfigOptions = 1;
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static const GLuint __driNConfigOptions = 2;
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#endif
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#ifdef USE_NEW_INTERFACE
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@ -1890,6 +1890,4 @@ void mach64InitTriFuncs( GLcontext *ctx )
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tnl->Driver.Render.PrimitiveNotify = mach64RenderPrimitive;
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tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
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tnl->Driver.Render.BuildVertices = mach64BuildVertices;
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/* mach64Fallback( ctx, 0x100000, 1 ); */
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}
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