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gallium: add a union to access queries counters
This allows to loop over counters easily. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15861>
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1 changed files with 16 additions and 11 deletions
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@ -1210,17 +1210,22 @@ struct pipe_query_data_timestamp_disjoint
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*/
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struct pipe_query_data_pipeline_statistics
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{
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uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
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uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
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uint64_t vs_invocations; /**< Num vertex shader invocations. */
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uint64_t gs_invocations; /**< Num geometry shader invocations. */
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uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
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uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
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uint64_t c_primitives; /**< Num primitives that were rendered. */
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uint64_t ps_invocations; /**< Num pixel shader invocations. */
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uint64_t hs_invocations; /**< Num hull shader invocations. */
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uint64_t ds_invocations; /**< Num domain shader invocations. */
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uint64_t cs_invocations; /**< Num compute shader invocations. */
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union {
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struct {
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uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
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uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
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uint64_t vs_invocations; /**< Num vertex shader invocations. */
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uint64_t gs_invocations; /**< Num geometry shader invocations. */
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uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
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uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
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uint64_t c_primitives; /**< Num primitives that were rendered. */
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uint64_t ps_invocations; /**< Num pixel shader invocations. */
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uint64_t hs_invocations; /**< Num hull shader invocations. */
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uint64_t ds_invocations; /**< Num domain shader invocations. */
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uint64_t cs_invocations; /**< Num compute shader invocations. */
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};
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uint64_t counters[11];
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};
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};
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/**
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