From 99128830457acd8d419dda94a00090e99954e4c4 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Fri, 19 Dec 2025 13:14:15 +0100 Subject: [PATCH] pvr: use per-arch macro for pvr_device_init_spm_load_state Not sure how this didn't blow up in testing, but this misses the entire per-arch dance for this function. Let's fix it up! Fixes: e762592bffe ("pvr: build pvr_arch_*.c as a multi-arch sources") Reviewed-by: Ashish Chauhan Part-of: --- src/imagination/vulkan/pvr_arch_spm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/imagination/vulkan/pvr_arch_spm.c b/src/imagination/vulkan/pvr_arch_spm.c index 267b93737e3..64d69ff6cf5 100644 --- a/src/imagination/vulkan/pvr_arch_spm.c +++ b/src/imagination/vulkan/pvr_arch_spm.c @@ -69,7 +69,7 @@ uint64_t PVR_PER_ARCH(spm_scratch_buffer_calc_required_size)( return buffer_size; } -VkResult pvr_device_init_spm_load_state(struct pvr_device *device) +VkResult PVR_PER_ARCH(device_init_spm_load_state)(struct pvr_device *device) { const struct pvr_device_info *dev_info = &device->pdevice->dev_info; uint32_t pds_texture_aligned_offsets[PVR_NUM_SPM_LOAD_SHADERS];