vbo: Correctly handle source arrays in vbo_split_copy.

The original approach did optimize away a bit too many fields.
Restablish the pointer into the original array and correctly feed that
one.

Reviewed-by: Brian Paul <brianp@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105471
Fixes: 64d2a20480
    mesa: Make gl_vertex_array contain pointers to first order VAO members.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich 2018-03-13 09:12:48 +01:00
parent 361f79c97f
commit 98f35ad63c

View file

@ -63,6 +63,7 @@ struct copy_context {
struct {
GLuint attr;
GLuint size;
const struct gl_vertex_array *array;
const GLubyte *src_ptr;
struct gl_vertex_buffer_binding dstbinding;
@ -258,7 +259,7 @@ elt(struct copy_context *copy, GLuint elt_idx)
GLuint i;
for (i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *srcarray = &copy->array[i];
const struct gl_vertex_array *srcarray = copy->varying[i].array;
const struct gl_vertex_buffer_binding* srcbinding
= srcarray->BufferBinding;
const GLubyte *srcptr
@ -449,6 +450,7 @@ replay_init(struct copy_context *copy)
GLuint j = copy->nr_varying++;
copy->varying[j].attr = i;
copy->varying[j].array = &copy->array[i];
copy->varying[j].size = attr_size(attrib);
copy->vertex_size += attr_size(attrib);
@ -520,7 +522,7 @@ replay_init(struct copy_context *copy)
/* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *src = &copy->array[i];
const struct gl_vertex_array *src = copy->varying[i].array;
const struct gl_array_attributes *srcattr = src->VertexAttrib;
struct gl_vertex_array *dst = &copy->dstarray[i];
struct gl_vertex_buffer_binding *dstbind = &copy->varying[i].dstbinding;
@ -576,7 +578,7 @@ replay_finish(struct copy_context *copy)
/* Unmap VBO's */
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo =
copy->array[i].BufferBinding->BufferObj;
copy->varying[i].array->BufferBinding->BufferObj;
if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
}