mesa/st: migrate blit code into mesa

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14675>
This commit is contained in:
Dave Airlie 2021-12-21 14:46:49 +10:00
parent 5f675630d9
commit 98df4f7a83
4 changed files with 287 additions and 367 deletions

View file

@ -36,12 +36,20 @@
#include "fbobject.h"
#include "framebuffer.h"
#include "glformats.h"
#include "image.h"
#include "mtypes.h"
#include "macros.h"
#include "readpix.h"
#include "state.h"
#include "api_exec_decl.h"
#include "state_tracker/st_cb_blit.h"
#include "state_tracker/st_cb_bitmap.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_manager.h"
#include "state_tracker/st_scissor.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_util.h"
/** Set this to 1 to debug/log glBlitFramebuffer() calls */
#define DEBUG_BLIT 0
@ -342,6 +350,280 @@ validate_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
}
static void
do_blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFB,
struct gl_framebuffer *drawFB,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
struct st_context *st = st_context(ctx);
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR);
struct {
GLint srcX0, srcY0, srcX1, srcY1;
GLint dstX0, dstY0, dstX1, dstY1;
} clip;
struct pipe_blit_info blit;
st_manager_validate_framebuffers(st);
/* Make sure bitmap rendering has landed in the framebuffers */
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
clip.srcX0 = srcX0;
clip.srcY0 = srcY0;
clip.srcX1 = srcX1;
clip.srcY1 = srcY1;
clip.dstX0 = dstX0;
clip.dstY0 = dstY0;
clip.dstX1 = dstX1;
clip.dstY1 = dstY1;
/* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
* the integer coordinates to account for clipping (or scissors) because that
* would make us cut off fractional parts, affecting the result of the blit.
*
* XXX: This should depend on mask !
*/
if (!_mesa_clip_blit(ctx, readFB, drawFB,
&clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
}
memset(&blit, 0, sizeof(struct pipe_blit_info));
blit.scissor_enable =
(dstX0 != clip.dstX0) ||
(dstY0 != clip.dstY0) ||
(dstX1 != clip.dstX1) ||
(dstY1 != clip.dstY1);
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
/* invert Y for clip */
clip.dstY0 = drawFB->Height - clip.dstY0;
clip.dstY1 = drawFB->Height - clip.dstY1;
}
if (blit.scissor_enable) {
blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
#if 0
debug_printf("scissor = (%i,%i)-(%i,%i)\n",
blit.scissor.minx,blit.scissor.miny,
blit.scissor.maxx,blit.scissor.maxy);
#endif
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
/* invert Y for src */
srcY0 = readFB->Height - srcY0;
srcY1 = readFB->Height - srcY1;
}
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
* Recall that all Gallium raster coords have Y=0=top.
*/
GLint tmp;
tmp = srcY0;
srcY0 = srcY1;
srcY1 = tmp;
tmp = dstY0;
dstY0 = dstY1;
dstY1 = tmp;
}
blit.src.box.depth = 1;
blit.dst.box.depth = 1;
/* Destination dimensions have to be positive: */
if (dstX0 < dstX1) {
blit.dst.box.x = dstX0;
blit.src.box.x = srcX0;
blit.dst.box.width = dstX1 - dstX0;
blit.src.box.width = srcX1 - srcX0;
} else {
blit.dst.box.x = dstX1;
blit.src.box.x = srcX1;
blit.dst.box.width = dstX0 - dstX1;
blit.src.box.width = srcX0 - srcX1;
}
if (dstY0 < dstY1) {
blit.dst.box.y = dstY0;
blit.src.box.y = srcY0;
blit.dst.box.height = dstY1 - dstY0;
blit.src.box.height = srcY1 - srcY0;
} else {
blit.dst.box.y = dstY1;
blit.src.box.y = srcY1;
blit.dst.box.height = dstY0 - dstY1;
blit.src.box.height = srcY0 - srcY1;
}
if (drawFB != ctx->WinSysDrawBuffer)
st_window_rectangles_to_blit(ctx, &blit);
blit.filter = pFilter;
blit.render_condition_enable = st->has_conditional_render;
blit.alpha_blend = FALSE;
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
GLuint i;
blit.mask = PIPE_MASK_RGBA;
if (srcAtt->Type == GL_TEXTURE) {
/* Make sure that the st_texture_object->pt is the current storage for
* our miplevel. The finalize would happen at some point anyway, might
* as well be now.
*/
st_finalize_texture(ctx, ctx->pipe, srcAtt->Texture, srcAtt->CubeMapFace);
struct gl_texture_object *srcObj = srcAtt->Texture;
if (!srcObj || !srcObj->pt) {
return;
}
blit.src.resource = srcObj->pt;
blit.src.level = srcAtt->TextureLevel;
blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
blit.src.format = srcObj->surface_based ? srcObj->surface_format : srcObj->pt->format;
if (!ctx->Color.sRGBEnabled)
blit.src.format = util_format_linear(blit.src.format);
}
else {
struct gl_renderbuffer *srcRb = readFB->_ColorReadBuffer;
struct pipe_surface *srcSurf;
if (!srcRb)
return;
st_update_renderbuffer_surface(st, srcRb);
if (!srcRb->surface)
return;
srcSurf = srcRb->surface;
blit.src.resource = srcSurf->texture;
blit.src.level = srcSurf->u.tex.level;
blit.src.box.z = srcSurf->u.tex.first_layer;
blit.src.format = srcSurf->format;
}
for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *dstRb = drawFB->_ColorDrawBuffers[i];
if (dstRb) {
struct pipe_surface *dstSurf;
st_update_renderbuffer_surface(st, dstRb);
dstSurf = dstRb->surface;
if (dstSurf) {
blit.dst.resource = dstSurf->texture;
blit.dst.level = dstSurf->u.tex.level;
blit.dst.box.z = dstSurf->u.tex.first_layer;
blit.dst.format = dstSurf->format;
ctx->pipe->blit(ctx->pipe, &blit);
dstRb->defined = true; /* front buffer tracking */
}
}
}
}
if (mask & depthStencil) {
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
struct gl_renderbuffer *srcDepthRb =
readFB->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *dstDepthRb =
drawFB->Attachment[BUFFER_DEPTH].Renderbuffer;
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
struct gl_renderbuffer *srcStencilRb =
readFB->Attachment[BUFFER_STENCIL].Renderbuffer;
struct gl_renderbuffer *dstStencilRb =
drawFB->Attachment[BUFFER_STENCIL].Renderbuffer;
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
if (_mesa_has_depthstencil_combined(readFB) &&
_mesa_has_depthstencil_combined(drawFB)) {
blit.mask = 0;
if (mask & GL_DEPTH_BUFFER_BIT)
blit.mask |= PIPE_MASK_Z;
if (mask & GL_STENCIL_BUFFER_BIT)
blit.mask |= PIPE_MASK_S;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
ctx->pipe->blit(ctx->pipe, &blit);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
blit.mask = PIPE_MASK_Z;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
ctx->pipe->blit(ctx->pipe, &blit);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
blit.mask = PIPE_MASK_S;
blit.dst.resource = dstStencilSurf->texture;
blit.dst.level = dstStencilSurf->u.tex.level;
blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
blit.dst.format = dstStencilSurf->format;
blit.src.resource = srcStencilRb->texture;
blit.src.level = srcStencilRb->surface->u.tex.level;
blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
blit.src.format = srcStencilRb->surface->format;
ctx->pipe->blit(ctx->pipe, &blit);
}
}
}
}
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
@ -574,10 +856,10 @@ blit_framebuffer(struct gl_context *ctx,
return;
}
st_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
do_blit_framebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}

View file

@ -323,8 +323,6 @@ files_libmesa = files(
'state_tracker/st_cb_bitmap.c',
'state_tracker/st_cb_bitmap.h',
'state_tracker/st_cb_bitmap_shader.c',
'state_tracker/st_cb_blit.c',
'state_tracker/st_cb_blit.h',
'state_tracker/st_cb_clear.c',
'state_tracker/st_cb_clear.h',
'state_tracker/st_cb_copyimage.c',

View file

@ -1,321 +0,0 @@
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Brian Paul
*/
#include "main/image.h"
#include "main/macros.h"
#include "st_context.h"
#include "st_texture.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
#include "st_cb_texture.h"
#include "st_manager.h"
#include "st_scissor.h"
#include "st_util.h"
#include "util/format/u_format.h"
void
st_BlitFramebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFB,
struct gl_framebuffer *drawFB,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
struct st_context *st = st_context(ctx);
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR);
struct {
GLint srcX0, srcY0, srcX1, srcY1;
GLint dstX0, dstY0, dstX1, dstY1;
} clip;
struct pipe_blit_info blit;
st_manager_validate_framebuffers(st);
/* Make sure bitmap rendering has landed in the framebuffers */
st_flush_bitmap_cache(st);
st_invalidate_readpix_cache(st);
clip.srcX0 = srcX0;
clip.srcY0 = srcY0;
clip.srcX1 = srcX1;
clip.srcY1 = srcY1;
clip.dstX0 = dstX0;
clip.dstY0 = dstY0;
clip.dstX1 = dstX1;
clip.dstY1 = dstY1;
/* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
* the integer coordinates to account for clipping (or scissors) because that
* would make us cut off fractional parts, affecting the result of the blit.
*
* XXX: This should depend on mask !
*/
if (!_mesa_clip_blit(ctx, readFB, drawFB,
&clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
}
memset(&blit, 0, sizeof(struct pipe_blit_info));
blit.scissor_enable =
(dstX0 != clip.dstX0) ||
(dstY0 != clip.dstY0) ||
(dstX1 != clip.dstX1) ||
(dstY1 != clip.dstY1);
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
/* invert Y for clip */
clip.dstY0 = drawFB->Height - clip.dstY0;
clip.dstY1 = drawFB->Height - clip.dstY1;
}
if (blit.scissor_enable) {
blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
#if 0
debug_printf("scissor = (%i,%i)-(%i,%i)\n",
blit.scissor.minx,blit.scissor.miny,
blit.scissor.maxx,blit.scissor.maxy);
#endif
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
/* invert Y for src */
srcY0 = readFB->Height - srcY0;
srcY1 = readFB->Height - srcY1;
}
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
* Recall that all Gallium raster coords have Y=0=top.
*/
GLint tmp;
tmp = srcY0;
srcY0 = srcY1;
srcY1 = tmp;
tmp = dstY0;
dstY0 = dstY1;
dstY1 = tmp;
}
blit.src.box.depth = 1;
blit.dst.box.depth = 1;
/* Destination dimensions have to be positive: */
if (dstX0 < dstX1) {
blit.dst.box.x = dstX0;
blit.src.box.x = srcX0;
blit.dst.box.width = dstX1 - dstX0;
blit.src.box.width = srcX1 - srcX0;
} else {
blit.dst.box.x = dstX1;
blit.src.box.x = srcX1;
blit.dst.box.width = dstX0 - dstX1;
blit.src.box.width = srcX0 - srcX1;
}
if (dstY0 < dstY1) {
blit.dst.box.y = dstY0;
blit.src.box.y = srcY0;
blit.dst.box.height = dstY1 - dstY0;
blit.src.box.height = srcY1 - srcY0;
} else {
blit.dst.box.y = dstY1;
blit.src.box.y = srcY1;
blit.dst.box.height = dstY0 - dstY1;
blit.src.box.height = srcY0 - srcY1;
}
if (drawFB != ctx->WinSysDrawBuffer)
st_window_rectangles_to_blit(ctx, &blit);
blit.filter = pFilter;
blit.render_condition_enable = st->has_conditional_render;
blit.alpha_blend = FALSE;
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
GLuint i;
blit.mask = PIPE_MASK_RGBA;
if (srcAtt->Type == GL_TEXTURE) {
/* Make sure that the gl_texture_object->pt is the current storage for
* our miplevel. The finalize would happen at some point anyway, might
* as well be now.
*/
st_finalize_texture(ctx, st->pipe, srcAtt->Texture, srcAtt->CubeMapFace);
struct gl_texture_object *srcObj = srcAtt->Texture;
if (!srcObj || !srcObj->pt) {
return;
}
blit.src.resource = srcObj->pt;
blit.src.level = srcAtt->TextureLevel;
blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
blit.src.format = srcObj->surface_based ? srcObj->surface_format : srcObj->pt->format;
if (!ctx->Color.sRGBEnabled)
blit.src.format = util_format_linear(blit.src.format);
}
else {
struct gl_renderbuffer *srcRb = readFB->_ColorReadBuffer;
struct pipe_surface *srcSurf;
if (!srcRb)
return;
st_update_renderbuffer_surface(st, srcRb);
if (!srcRb->surface)
return;
srcSurf = srcRb->surface;
blit.src.resource = srcSurf->texture;
blit.src.level = srcSurf->u.tex.level;
blit.src.box.z = srcSurf->u.tex.first_layer;
blit.src.format = srcSurf->format;
}
for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *dstRb = drawFB->_ColorDrawBuffers[i];
if (dstRb) {
struct pipe_surface *dstSurf;
st_update_renderbuffer_surface(st, dstRb);
dstSurf = dstRb->surface;
if (dstSurf) {
blit.dst.resource = dstSurf->texture;
blit.dst.level = dstSurf->u.tex.level;
blit.dst.box.z = dstSurf->u.tex.first_layer;
blit.dst.format = dstSurf->format;
st->pipe->blit(st->pipe, &blit);
dstRb->defined = true; /* front buffer tracking */
}
}
}
}
if (mask & depthStencil) {
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
struct gl_renderbuffer *srcDepthRb =
readFB->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *dstDepthRb =
drawFB->Attachment[BUFFER_DEPTH].Renderbuffer;
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
struct gl_renderbuffer *srcStencilRb =
readFB->Attachment[BUFFER_STENCIL].Renderbuffer;
struct gl_renderbuffer *dstStencilRb =
drawFB->Attachment[BUFFER_STENCIL].Renderbuffer;
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
if (_mesa_has_depthstencil_combined(readFB) &&
_mesa_has_depthstencil_combined(drawFB)) {
blit.mask = 0;
if (mask & GL_DEPTH_BUFFER_BIT)
blit.mask |= PIPE_MASK_Z;
if (mask & GL_STENCIL_BUFFER_BIT)
blit.mask |= PIPE_MASK_S;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
blit.mask = PIPE_MASK_Z;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
blit.mask = PIPE_MASK_S;
blit.dst.resource = dstStencilSurf->texture;
blit.dst.level = dstStencilSurf->u.tex.level;
blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
blit.dst.format = dstStencilSurf->format;
blit.src.resource = srcStencilRb->texture;
blit.src.level = srcStencilRb->surface->u.tex.level;
blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
blit.src.format = srcStencilRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
}
}
}

View file

@ -1,39 +0,0 @@
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_CB_BLIT_H
#define ST_CB_BLIT_H
void
st_BlitFramebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFB,
struct gl_framebuffer *drawFB,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#endif /* ST_CB_BLIT_H */