i915g: Add draw point sprites.

It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
This commit is contained in:
Stéphane Marchesin 2011-06-22 16:51:02 -07:00
parent 468c2c0841
commit 98ce1373e4
2 changed files with 2 additions and 2 deletions

View file

@ -173,6 +173,7 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
draw_enable_point_sprites(i915->draw, TRUE);
/* augmented draw pipeline clobbers state functions */
i915_init_fixup_state_functions(i915);

View file

@ -109,6 +109,7 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
@ -118,8 +119,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
/* Features that should be supported (boolean caps). */
/* XXX: Just test the code */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
/* XXX: No code but hw supports it */
case PIPE_CAP_POINT_SPRITE:
/* Also lie about these when asked to (needed for GLSL / GL 2.0) */
return is->debug.lie ? 1 : 0;