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i915g: Add draw point sprites.
It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
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parent
468c2c0841
commit
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2 changed files with 2 additions and 2 deletions
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@ -173,6 +173,7 @@ i915_create_context(struct pipe_screen *screen, void *priv)
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draw_install_aaline_stage(i915->draw, &i915->base);
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draw_install_aapoint_stage(i915->draw, &i915->base);
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draw_enable_point_sprites(i915->draw, TRUE);
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/* augmented draw pipeline clobbers state functions */
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i915_init_fixup_state_functions(i915);
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@ -109,6 +109,7 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
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case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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@ -118,8 +119,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
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/* Features that should be supported (boolean caps). */
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/* XXX: Just test the code */
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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/* XXX: No code but hw supports it */
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case PIPE_CAP_POINT_SPRITE:
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/* Also lie about these when asked to (needed for GLSL / GL 2.0) */
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return is->debug.lie ? 1 : 0;
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