make soft_renderbuffer_storage() into public _mesa_soft_renderbuffer_storage()

This commit is contained in:
Brian Paul 2006-03-15 19:42:48 +00:00
parent 15ffb3bbab
commit 98c5445c75
2 changed files with 19 additions and 13 deletions

View file

@ -919,9 +919,10 @@ put_mono_values_ushort4(GLcontext *ctx, struct gl_renderbuffer *rb,
* This function also plugs in the appropriate GetPointer, Get/PutRow and
* Get/PutValues functions.
*/
static GLboolean
soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
GLboolean
_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
GLuint pixelSize;
@ -1141,7 +1142,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = sizeof(GLuint);
break;
default:
_mesa_problem(ctx, "Bad internalFormat in soft_renderbuffer_storage");
_mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
return GL_FALSE;
}
@ -1492,9 +1493,9 @@ _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name)
{
struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
if (rb) {
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
/* Normally, one would setup the PutRow, GetRow, etc functions here.
* But we're doing that in the soft_renderbuffer_storage() function
* But we're doing that in the _mesa_soft_renderbuffer_storage() function
* instead.
*/
}
@ -1560,7 +1561,7 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_RGBA16; /* don't really have RGB16 yet */
}
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
}
@ -1620,7 +1621,7 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
else {
rb->InternalFormat = COLOR_INDEX32;
}
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
}
@ -1753,7 +1754,7 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_DEPTH_COMPONENT32;
}
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
return GL_TRUE;
@ -1796,7 +1797,7 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_STENCIL_INDEX16_EXT;
}
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
return GL_TRUE;
@ -1833,7 +1834,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
}
rb->InternalFormat = GL_RGBA16;
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
return GL_TRUE;
@ -1882,7 +1883,7 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_RGBA16;
}
rb->AllocStorage = soft_renderbuffer_storage;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
}
return GL_TRUE;
@ -2016,7 +2017,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name)
/* init fields not covered by _mesa_new_renderbuffer() */
dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
dsrb->AllocStorage = soft_renderbuffer_storage;
dsrb->AllocStorage = _mesa_soft_renderbuffer_storage;
return dsrb;
}

View file

@ -41,6 +41,11 @@ extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
extern GLboolean
_mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height);
extern GLboolean
_mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint rgbBits, GLuint alphaBits,