Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includes a variable declaration.

This commit is contained in:
Karl Schultz 2005-12-07 05:09:14 +00:00
parent abccd5b729
commit 98bebc7212

View file

@ -162,7 +162,7 @@ _swrast_culltriangle( GLcontext *ctx,
return; \
}
#define RENDER_SPAN( span ) \
#define RENDER_SPAN( span ) { \
GLuint i; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
@ -177,7 +177,7 @@ _swrast_culltriangle( GLcontext *ctx,
span.intTex[0] += span.intTexStep[0]; \
span.intTex[1] += span.intTexStep[1]; \
} \
rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL); }
#include "s_tritemp.h"
@ -213,7 +213,7 @@ _swrast_culltriangle( GLcontext *ctx,
return; \
}
#define RENDER_SPAN( span ) \
#define RENDER_SPAN( span ) { \
GLuint i; \
span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \
span.intTex[1] -= FIXED_HALF; \
@ -238,7 +238,7 @@ _swrast_culltriangle( GLcontext *ctx,
span.z += span.zStep; \
} \
rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, \
span.array->rgb, span.array->mask);
span.array->rgb, span.array->mask); }
#include "s_tritemp.h"