mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()

Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays.  NVIDIA's driver supports this too.  Seems like the spec
should say this.

This is a minor follow-on fix for the commit "mesa: fix up some texture
error checks".

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2015-07-21 18:35:38 -06:00
parent 4c7196b684
commit 98a6c5ea11

View file

@ -4588,7 +4588,7 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
if (target != GL_TEXTURE_2D_ARRAY) {
if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
bool invalidformat;
switch (format) {
/* These came from _mesa_is_compressed_format in glformats.c. */