mesa: fix indentation in _mesa_associate_uniform_storage()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-05-15 12:55:03 +02:00
parent 25bb02d7a0
commit 989def73ec

View file

@ -2534,7 +2534,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params,
bool propagate_to_storage)
{
@ -2545,15 +2545,15 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
unsigned last_location = unsigned(~0);
for (unsigned i = 0; i < params->NumParameters; i++) {
if (params->Parameters[i].Type != PROGRAM_UNIFORM)
continue;
continue;
unsigned location;
const bool found =
shader_program->UniformHash->get(location, params->Parameters[i].Name);
shader_program->UniformHash->get(location, params->Parameters[i].Name);
assert(found);
if (!found)
continue;
continue;
struct gl_uniform_storage *storage =
&shader_program->data->UniformStorage[location];
@ -2563,48 +2563,47 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
continue;
if (location != last_location) {
enum gl_uniform_driver_format format = uniform_native;
enum gl_uniform_driver_format format = uniform_native;
unsigned columns = 0;
int dmul = 4 * sizeof(float);
unsigned columns = 0;
int dmul = 4 * sizeof(float);
switch (storage->type->base_type) {
switch (storage->type->base_type) {
case GLSL_TYPE_UINT64:
if (storage->type->vector_elements > 2)
if (storage->type->vector_elements > 2)
dmul *= 2;
/* fallthrough */
case GLSL_TYPE_UINT:
assert(ctx->Const.NativeIntegers);
format = uniform_native;
columns = 1;
break;
/* fallthrough */
case GLSL_TYPE_UINT:
assert(ctx->Const.NativeIntegers);
format = uniform_native;
columns = 1;
break;
case GLSL_TYPE_INT64:
if (storage->type->vector_elements > 2)
if (storage->type->vector_elements > 2)
dmul *= 2;
/* fallthrough */
case GLSL_TYPE_INT:
format =
(ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
columns = 1;
break;
case GLSL_TYPE_DOUBLE:
if (storage->type->vector_elements > 2)
/* fallthrough */
case GLSL_TYPE_INT:
format =
(ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
columns = 1;
break;
case GLSL_TYPE_DOUBLE:
if (storage->type->vector_elements > 2)
dmul *= 2;
/* fallthrough */
case GLSL_TYPE_FLOAT:
format = uniform_native;
columns = storage->type->matrix_columns;
break;
case GLSL_TYPE_BOOL:
format = uniform_native;
columns = 1;
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
/* fallthrough */
case GLSL_TYPE_FLOAT:
format = uniform_native;
columns = storage->type->matrix_columns;
break;
case GLSL_TYPE_BOOL:
format = uniform_native;
columns = 1;
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SUBROUTINE:
format = uniform_native;
columns = 1;
break;
format = uniform_native;
columns = 1;
break;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
@ -2612,27 +2611,25 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
assert(!"Should not get here.");
break;
}
assert(!"Should not get here.");
break;
}
_mesa_uniform_attach_driver_storage(storage,
dmul * columns,
dmul,
format,
&params->ParameterValues[i]);
_mesa_uniform_attach_driver_storage(storage, dmul * columns, dmul,
format,
&params->ParameterValues[i]);
/* After attaching the driver's storage to the uniform, propagate any
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.
*/
/* After attaching the driver's storage to the uniform, propagate any
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.
*/
if (propagate_to_storage) {
unsigned array_elements = MAX2(1, storage->array_elements);
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
}
last_location = location;
last_location = location;
}
}
}