Nouveau: nv20 (nv10) immediate vertex submission

This is nv10 commands, but is in nv20 source files.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
This commit is contained in:
Pekka Paalanen 2008-11-29 21:21:12 +02:00
parent 3cb0858510
commit 988ece3b42

View file

@ -55,16 +55,28 @@ struct nv20_vbuf_render {
struct nv20_context *nv20;
/** Vertex buffer */
struct pipe_buffer* buffer;
/** Vertex buffer in VRAM */
struct pipe_buffer *pbuffer;
/** Vertex buffer in normal memory */
void *mbuffer;
/** Vertex size in bytes */
unsigned vertex_size;
/*unsigned vertex_size;*/
/** Hardware primitive */
unsigned hwprim;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct nv20_vbuf_render *
nv20_vbuf_render(struct vbuf_render *render)
{
assert(render);
return (struct nv20_vbuf_render *)render;
}
void nv20_vtxbuf_bind( struct nv20_context* nv20 )
{
@ -77,17 +89,6 @@ void nv20_vtxbuf_bind( struct nv20_context* nv20 )
}
}
/**
* Basically a cast wrapper.
*/
static INLINE struct nv20_vbuf_render *
nv20_vbuf_render( struct vbuf_render *render )
{
assert(render);
return (struct nv20_vbuf_render *)render;
}
static const struct vertex_info *
nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
@ -99,6 +100,23 @@ nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
return &nv20->vertex_info;
}
static void *
nv20__allocate_mbuffer(struct nv20_vbuf_render *nv20_render, size_t size)
{
nv20_render->mbuffer = MALLOC(size);
return nv20_render->mbuffer;
}
static void *
nv20__allocate_pbuffer(struct nv20_vbuf_render *nv20_render, size_t size)
{
struct pipe_winsys *winsys = nv20_render->nv20->pipe.winsys;
nv20_render->pbuffer = winsys->buffer_create(winsys, 64,
PIPE_BUFFER_USAGE_VERTEX, size);
return winsys->buffer_map(winsys,
nv20_render->pbuffer,
PIPE_BUFFER_USAGE_CPU_WRITE);
}
static void *
nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
@ -106,43 +124,154 @@ nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
ushort nr_vertices )
{
struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
struct nv20_context *nv20 = nv20_render->nv20;
struct pipe_winsys *winsys = nv20->pipe.winsys;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
void *buf;
assert(!nv20_render->buffer);
nv20_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
assert(!nv20_render->pbuffer);
assert(!nv20_render->mbuffer);
nv20->dirty |= NV20_NEW_VTXARRAYS;
/*
* For small amount of vertices, don't bother with pipe vertex
* buffer, the data will be passed directly via the fifo.
*/
/* XXX: Pipe vertex buffers don't work. */
if (0 && size > 16 * 1024)
buf = nv20__allocate_pbuffer(nv20_render, size);
else
buf = nv20__allocate_mbuffer(nv20_render, size);
return winsys->buffer_map(winsys,
nv20_render->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE);
if (buf)
nv20_render->nv20->dirty |= NV20_NEW_VTXARRAYS;
return buf;
}
static void
static void
nv20_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
nv20_render->hwprim = prim + 1;
nv20_render->hwprim = nvgl_primitive(prim);
}
static uint32_t
nv20__vtxhwformat(unsigned stride, unsigned fields, unsigned type)
{
return (stride << NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT_STRIDE_SHIFT) |
(fields << NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT_FIELDS_SHIFT) |
(type << NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT_TYPE_SHIFT);
}
static void
nv20_vbuf_render_draw( struct vbuf_render *render,
static unsigned
nv20__emit_format(struct nv20_context *nv20, enum attrib_emit type, int hwattr)
{
uint32_t hwfmt = 0;
unsigned fields;
switch (type) {
case EMIT_OMIT:
hwfmt = nv20__vtxhwformat(0, 0, 2);
fields = 0;
break;
case EMIT_1F:
hwfmt = nv20__vtxhwformat(4, 1, 2);
fields = 1;
break;
case EMIT_2F:
hwfmt = nv20__vtxhwformat(8, 2, 2);
fields = 2;
break;
case EMIT_3F:
hwfmt = nv20__vtxhwformat(12, 3, 2);
fields = 3;
break;
case EMIT_4F:
hwfmt = nv20__vtxhwformat(16, 4, 2);
fields = 4;
break;
default:
NOUVEAU_ERR("unhandled attrib_emit %d\n", type);
return 0;
}
BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(hwattr), 1);
OUT_RING(hwfmt);
return fields;
}
static unsigned
nv20__emit_vertex_array_format(struct nv20_context *nv20)
{
struct vertex_info *vinfo = &nv20->vertex_info;
int hwattr = NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT__SIZE;
int attr = 0;
unsigned nr_fields = 0;
while (hwattr-- > 0) {
if (vinfo->hwfmt[0] & (1 << hwattr)) {
nr_fields += nv20__emit_format(nv20,
vinfo->attrib[attr].emit, hwattr);
attr++;
} else
nv20__emit_format(nv20, EMIT_OMIT, hwattr);
}
BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_VALIDATE, 1);
OUT_RING(0);
return nr_fields;
}
static void
nv20__draw_mbuffer(struct nv20_vbuf_render *nv20_render,
const ushort *indices,
uint nr_indices)
{
struct nv20_context *nv20 = nv20_render->nv20;
struct vertex_info *vinfo = &nv20->vertex_info;
unsigned nr_fields;
int max_push;
ubyte *data = nv20_render->mbuffer;
int vsz = 4 * vinfo->size;
nr_fields = nv20__emit_vertex_array_format(nv20);
BEGIN_RING(kelvin, NV10TCL_VERTEX_BEGIN_END, 1);
OUT_RING(nv20_render->hwprim);
max_push = 1200 / nr_fields;
while (nr_indices) {
int i;
int push = MIN2(nr_indices, max_push);
BEGIN_RING_NI(kelvin, NV10TCL_VERTEX_ARRAY_DATA,
push * nr_fields);
for (i = 0; i < push; i++) {
/* XXX: fixme to handle other than floats? */
int f = nr_fields;
float *attrv = (float*)&data[indices[i] * vsz];
while (f-- > 0)
OUT_RINGf(*attrv++);
}
nr_indices -= push;
indices += push;
}
BEGIN_RING(kelvin, NV10TCL_VERTEX_BEGIN_END, 1);
OUT_RING(NV10TCL_VERTEX_BEGIN_END_STOP);
}
static void
nv20__draw_pbuffer(struct nv20_vbuf_render *nv20_render,
const ushort *indices,
uint nr_indices)
{
struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
struct nv20_context *nv20 = nv20_render->nv20;
int push, i;
nv20_emit_hw_state(nv20);
BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
OUT_RELOCl(nv20_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
OUT_RELOCl(nv20_render->pbuffer, 0,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
OUT_RING(nv20_render->hwprim);
@ -169,6 +298,23 @@ nv20_vbuf_render_draw( struct vbuf_render *render,
OUT_RING (0);
}
static void
nv20_vbuf_render_draw( struct vbuf_render *render,
const ushort *indices,
uint nr_indices)
{
struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
nv20_emit_hw_state(nv20_render->nv20);
if (nv20_render->pbuffer)
nv20__draw_pbuffer(nv20_render, indices, nr_indices);
else if (nv20_render->mbuffer)
nv20__draw_mbuffer(nv20_render, indices, nr_indices);
else
assert(0);
}
static void
nv20_vbuf_render_release_vertices( struct vbuf_render *render,
@ -181,9 +327,14 @@ nv20_vbuf_render_release_vertices( struct vbuf_render *render,
struct pipe_winsys *winsys = nv20->pipe.winsys;
struct pipe_screen *pscreen = &nv20->screen->pipe;
assert(nv20_render->buffer);
winsys->buffer_unmap(winsys, nv20_render->buffer);
pipe_buffer_reference(pscreen, &nv20_render->buffer, NULL);
if (nv20_render->pbuffer) {
winsys->buffer_unmap(winsys, nv20_render->pbuffer);
pipe_buffer_reference(pscreen, &nv20_render->pbuffer, NULL);
} else if (nv20_render->mbuffer) {
FREE(nv20_render->mbuffer);
nv20_render->mbuffer = NULL;
} else
assert(0);
}
@ -191,6 +342,10 @@ static void
nv20_vbuf_render_destroy( struct vbuf_render *render )
{
struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
assert(!nv20_render->pbuffer);
assert(!nv20_render->mbuffer);
FREE(nv20_render);
}
@ -208,7 +363,8 @@ nv20_vbuf_render_create( struct nv20_context *nv20 )
nv20_render->base.max_vertex_buffer_bytes = 16*1024;
nv20_render->base.max_indices = 1024;
nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices;
nv20_render->base.allocate_vertices =
nv20_vbuf_render_allocate_vertices;
nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
nv20_render->base.draw = nv20_vbuf_render_draw;
nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;