panfrost: Kill the old tile-buffer preload logic

Now that the gallium driver uses the pan_preload() helpers we can get
rid of the code in pan_blit.c and all its dependencies.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
This commit is contained in:
Boris Brezillon 2021-04-13 12:51:48 +02:00 committed by Marge Bot
parent ff3eada7eb
commit 988b0d2863
6 changed files with 0 additions and 693 deletions

View file

@ -35,7 +35,6 @@ lib_FILES := \
lib/pan_bo.h \
lib/pan_blend.c \
lib/pan_blend.h \
lib/pan_blit.c \
lib/pan_blitter.c \
lib/pan_blitter.h \
lib/pan_device.h \

View file

@ -26,7 +26,6 @@ libpanfrost_lib_files = files(
'pan_attributes.c',
'pan_bo.c',
'pan_blend.c',
'pan_blit.c',
'pan_blitter.c',
'pan_cs.c',
'pan_format.c',

View file

@ -1,645 +0,0 @@
/*
* Copyright (C) 2020 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*/
#include <math.h>
#include <stdio.h>
#include "pan_encoder.h"
#include "pan_pool.h"
#include "pan_shader.h"
#include "pan_scoreboard.h"
#include "pan_texture.h"
#include "panfrost-quirks.h"
#include "compiler/nir/nir_builder.h"
#include "util/u_math.h"
/* On Midgard, the native blit infrastructure (via MFBD preloads) is broken or
* missing in many cases. We instead use software paths as fallbacks to
* implement blits, which are done as TILER jobs. No vertex shader is
* necessary since we can supply screen-space coordinates directly.
*
* This is primarily designed as a fallback for preloads but could be extended
* for other clears/blits if needed in the future. */
static void
panfrost_build_blit_shader(struct panfrost_device *dev,
gl_frag_result loc,
nir_alu_type T,
bool ms,
struct util_dynarray *binary,
struct pan_shader_info *info)
{
bool is_colour = loc >= FRAG_RESULT_DATA0;
nir_builder _b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
pan_shader_get_compiler_options(dev),
"pan_blit");
nir_builder *b = &_b;
nir_shader *shader = b->shader;
shader->info.internal = true;
nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "coord");
nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(
GLSL_TYPE_FLOAT, is_colour ? 4 : 1), "out");
c_src->data.location = VARYING_SLOT_TEX0;
c_out->data.location = loc;
nir_ssa_def *coord = nir_load_var(b, c_src);
nir_tex_instr *tex = nir_tex_instr_create(shader, ms ? 3 : 1);
tex->dest_type = T;
if (ms) {
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_f2i32(b, coord));
tex->coord_components = 2;
tex->src[1].src_type = nir_tex_src_ms_index;
tex->src[1].src = nir_src_for_ssa(nir_load_sample_id(b));
tex->src[2].src_type = nir_tex_src_lod;
tex->src[2].src = nir_src_for_ssa(nir_imm_int(b, 0));
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
tex->op = nir_texop_txf_ms;
} else {
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
tex->coord_components = 2;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
if (is_colour) {
nir_store_var(b, c_out, &tex->dest.ssa, 0xFF);
} else {
unsigned c = loc == FRAG_RESULT_STENCIL ? 1 : 0;
nir_store_var(b, c_out, nir_channel(b, &tex->dest.ssa, c), 0xFF);
}
struct panfrost_compile_inputs inputs = {
.gpu_id = dev->gpu_id,
.is_blit = true,
};
pan_shader_compile(dev, shader, &inputs, binary, info);
ralloc_free(shader);
}
/* Compile and upload all possible blit shaders ahead-of-time to reduce draw
* time overhead. There's only ~30 of them at the moment, so this is fine */
void
panfrost_init_blit_shaders(struct panfrost_device *dev)
{
static const struct {
gl_frag_result loc;
unsigned types;
} shader_descs[] = {
{ FRAG_RESULT_DEPTH, 1 << PAN_BLIT_FLOAT },
{ FRAG_RESULT_STENCIL, 1 << PAN_BLIT_UINT },
{ FRAG_RESULT_DATA0, ~0 },
{ FRAG_RESULT_DATA1, ~0 },
{ FRAG_RESULT_DATA2, ~0 },
{ FRAG_RESULT_DATA3, ~0 },
{ FRAG_RESULT_DATA4, ~0 },
{ FRAG_RESULT_DATA5, ~0 },
{ FRAG_RESULT_DATA6, ~0 },
{ FRAG_RESULT_DATA7, ~0 }
};
nir_alu_type nir_types[PAN_BLIT_NUM_TYPES] = {
nir_type_float32,
nir_type_uint32,
nir_type_int32
};
/* Total size = # of shaders * bytes per shader. There are
* shaders for each RT (so up to DATA7 -- overestimate is
* okay) and up to NUM_TYPES variants of each, * 2 for multisampling
* variants. These shaders are simple enough that they should be less
* than 8 quadwords each (again, overestimate is fine). */
unsigned offset = 0;
unsigned total_size = (FRAG_RESULT_DATA7 * PAN_BLIT_NUM_TYPES) * (8 * 16) * 2;
if (pan_is_bifrost(dev))
total_size *= 4;
dev->blit_shaders.bo = panfrost_bo_create(dev, total_size, PAN_BO_EXECUTE);
/* Don't bother generating multisampling variants if we don't actually
* support multisampling */
bool has_ms = !(dev->quirks & MIDGARD_SFBD);
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
for (unsigned ms = 0; ms <= has_ms; ++ms) {
for (unsigned i = 0; i < ARRAY_SIZE(shader_descs); ++i) {
unsigned loc = shader_descs[i].loc;
for (enum pan_blit_type T = 0; T < PAN_BLIT_NUM_TYPES; ++T) {
if (!(shader_descs[i].types & (1 << T)))
continue;
struct pan_blit_shader *shader = &dev->blit_shaders.loads[loc][T][ms];
struct pan_shader_info info;
util_dynarray_clear(&binary);
panfrost_build_blit_shader(dev, loc,
nir_types[T], ms,
&binary, &info);
assert(offset + binary.size < total_size);
memcpy(dev->blit_shaders.bo->ptr.cpu + offset,
binary.data, binary.size);
shader->shader = (dev->blit_shaders.bo->ptr.gpu + offset);
if (pan_is_bifrost(dev)) {
int rt = loc - FRAG_RESULT_DATA0;
if (rt >= 0 && rt < 8 &&
info.bifrost.blend[rt].return_offset) {
shader->blend_ret_addr =
shader->shader +
info.bifrost.blend[rt].return_offset;
}
} else {
shader->shader |= info.midgard.first_tag;
}
offset += ALIGN_POT(binary.size,
pan_is_bifrost(dev) ? 128 : 64);
}
}
}
util_dynarray_fini(&binary);
}
static void
panfrost_load_emit_viewport(struct pan_pool *pool, struct MALI_DRAW *draw,
struct pan_image_view *iview)
{
struct panfrost_ptr t = panfrost_pool_alloc_desc(pool, VIEWPORT);
unsigned width = u_minify(iview->image->layout.width, iview->first_level);
unsigned height = u_minify(iview->image->layout.height, iview->first_level);
pan_pack(t.cpu, VIEWPORT, cfg) {
cfg.scissor_maximum_x = width - 1; /* Inclusive */
cfg.scissor_maximum_y = height - 1;
}
draw->viewport = t.gpu;
}
static void
panfrost_load_prepare_rsd(struct pan_pool *pool, struct MALI_RENDERER_STATE *state,
struct pan_image_view *iview, unsigned loc)
{
/* Determine the sampler type needed. Stencil is always sampled as
* UINT. Pure (U)INT is always (U)INT. Everything else is FLOAT. */
enum pan_blit_type T =
(loc == FRAG_RESULT_STENCIL) ? PAN_BLIT_UINT :
(util_format_is_pure_uint(iview->format)) ? PAN_BLIT_UINT :
(util_format_is_pure_sint(iview->format)) ? PAN_BLIT_INT :
PAN_BLIT_FLOAT;
bool ms = iview->image->layout.nr_samples > 1;
const struct pan_blit_shader *shader =
&pool->dev->blit_shaders.loads[loc][T][ms];
state->shader.shader = shader->shader;
assert(state->shader.shader);
state->shader.varying_count = 1;
state->shader.texture_count = 1;
state->shader.sampler_count = 1;
state->properties.stencil_from_shader = (loc == FRAG_RESULT_STENCIL);
state->properties.depth_source = (loc == FRAG_RESULT_DEPTH) ?
MALI_DEPTH_SOURCE_SHADER :
MALI_DEPTH_SOURCE_FIXED_FUNCTION;
state->multisample_misc.sample_mask = 0xFFFF;
state->multisample_misc.multisample_enable = ms;
state->multisample_misc.evaluate_per_sample = ms;
state->multisample_misc.depth_write_mask = (loc == FRAG_RESULT_DEPTH);
state->multisample_misc.depth_function = MALI_FUNC_ALWAYS;
state->stencil_mask_misc.stencil_enable = (loc == FRAG_RESULT_STENCIL);
state->stencil_mask_misc.stencil_mask_front = 0xFF;
state->stencil_mask_misc.stencil_mask_back = 0xFF;
state->stencil_front.compare_function = MALI_FUNC_ALWAYS;
state->stencil_front.stencil_fail = MALI_STENCIL_OP_REPLACE;
state->stencil_front.depth_fail = MALI_STENCIL_OP_REPLACE;
state->stencil_front.depth_pass = MALI_STENCIL_OP_REPLACE;
state->stencil_front.mask = 0xFF;
state->stencil_back = state->stencil_front;
}
static void
panfrost_load_emit_varying(struct pan_pool *pool, struct MALI_DRAW *draw,
mali_ptr coordinates, unsigned vertex_count)
{
/* Bifrost needs an empty desc to mark end of prefetching */
bool padding_buffer = pan_is_bifrost(pool->dev);
struct panfrost_ptr varying =
panfrost_pool_alloc_desc(pool, ATTRIBUTE);
struct panfrost_ptr varying_buffer =
panfrost_pool_alloc_desc_array(pool, (padding_buffer ? 2 : 1),
ATTRIBUTE_BUFFER);
pan_pack(varying_buffer.cpu, ATTRIBUTE_BUFFER, cfg) {
cfg.pointer = coordinates;
cfg.stride = 4 * sizeof(float);
cfg.size = cfg.stride * vertex_count;
}
if (padding_buffer) {
pan_pack(varying_buffer.cpu + MALI_ATTRIBUTE_BUFFER_LENGTH,
ATTRIBUTE_BUFFER, cfg);
}
pan_pack(varying.cpu, ATTRIBUTE, cfg) {
cfg.buffer_index = 0;
cfg.offset_enable = !pan_is_bifrost(pool->dev);
cfg.format = pool->dev->formats[PIPE_FORMAT_R32G32_FLOAT].hw;
}
draw->varyings = varying.gpu;
draw->varying_buffers = varying_buffer.gpu;
draw->position = coordinates;
}
static void
midgard_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
struct pan_image_view *iview)
{
struct panfrost_ptr texture =
panfrost_pool_alloc_desc_aggregate(pool,
PAN_DESC(MIDGARD_TEXTURE),
PAN_DESC_ARRAY(iview->image->layout.nr_samples,
SURFACE_WITH_STRIDE));
struct panfrost_ptr payload = {
texture.cpu + MALI_MIDGARD_TEXTURE_LENGTH,
texture.gpu + MALI_MIDGARD_TEXTURE_LENGTH,
};
struct panfrost_ptr sampler =
panfrost_pool_alloc_desc(pool, MIDGARD_SAMPLER);
panfrost_new_texture(pool->dev, iview, texture.cpu, &payload);
pan_pack(sampler.cpu, MIDGARD_SAMPLER, cfg)
cfg.normalized_coordinates = false;
draw->textures = panfrost_pool_upload(pool, &texture.gpu, sizeof(texture.gpu));
draw->samplers = sampler.gpu;
}
static void
midgard_load_emit_blend_rt(struct pan_pool *pool, void *out,
mali_ptr blend_shader, struct pan_image_view *iview,
unsigned rt, unsigned loc)
{
bool disabled = loc != (FRAG_RESULT_DATA0 + rt);
bool srgb = util_format_is_srgb(iview->format);
pan_pack(out, BLEND, cfg) {
if (disabled) {
cfg.midgard.equation.color_mask = 0xf;
cfg.midgard.equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.midgard.equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.midgard.equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.midgard.equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.midgard.equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.midgard.equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
continue;
}
cfg.round_to_fb_precision = true;
cfg.srgb = srgb;
if (!blend_shader) {
cfg.midgard.equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.midgard.equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.midgard.equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.midgard.equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.midgard.equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.midgard.equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.midgard.equation.color_mask = 0xf;
} else {
cfg.midgard.blend_shader = true;
cfg.midgard.shader_pc = blend_shader;
}
}
}
static void
midgard_load_emit_rsd(struct pan_pool *pool, struct MALI_DRAW *draw,
mali_ptr blend_shader, struct pan_image_view *iview,
unsigned loc)
{
struct panfrost_ptr t =
panfrost_pool_alloc_desc_aggregate(pool,
PAN_DESC(RENDERER_STATE),
PAN_DESC_ARRAY(8, BLEND));
bool srgb = util_format_is_srgb(iview->format);
pan_pack(t.cpu, RENDERER_STATE, cfg) {
panfrost_load_prepare_rsd(pool, &cfg, iview, loc);
cfg.properties.midgard.work_register_count = 4;
cfg.properties.midgard.force_early_z = (loc >= FRAG_RESULT_DATA0);
cfg.stencil_mask_misc.alpha_test_compare_function = MALI_FUNC_ALWAYS;
if (!(pool->dev->quirks & MIDGARD_SFBD)) {
cfg.sfbd_blend_shader = blend_shader;
continue;
}
cfg.stencil_mask_misc.sfbd_write_enable = true;
cfg.stencil_mask_misc.sfbd_dither_disable = true;
cfg.stencil_mask_misc.sfbd_srgb = srgb;
cfg.multisample_misc.sfbd_blend_shader = !!blend_shader;
if (cfg.multisample_misc.sfbd_blend_shader) {
cfg.sfbd_blend_shader = blend_shader;
continue;
}
cfg.sfbd_blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.sfbd_blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.sfbd_blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.sfbd_blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.sfbd_blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.sfbd_blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.sfbd_blend_constant = 0;
if (loc >= FRAG_RESULT_DATA0)
cfg.sfbd_blend_equation.color_mask = 0xf;
}
for (unsigned i = 0; i < 8; ++i) {
void *dest = t.cpu + MALI_RENDERER_STATE_LENGTH + MALI_BLEND_LENGTH * i;
midgard_load_emit_blend_rt(pool, dest, blend_shader, iview, i, loc);
}
draw->state = t.gpu;
}
/* Add a shader-based load on Midgard (draw-time for GL). Shaders are
* precached */
void
panfrost_load_midg(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
mali_ptr blend_shader,
mali_ptr fbd,
mali_ptr coordinates, unsigned vertex_count,
struct pan_image_view *iview,
unsigned loc)
{
struct panfrost_ptr t =
panfrost_pool_alloc_desc(pool, MIDGARD_TILER_JOB);
pan_section_pack(t.cpu, MIDGARD_TILER_JOB, DRAW, cfg) {
cfg.texture_descriptor_is_64b = true;
cfg.draw_descriptor_is_64b = true;
cfg.four_components_per_vertex = true;
panfrost_load_emit_varying(pool, &cfg, coordinates, vertex_count);
midgard_load_emit_texture(pool, &cfg, iview);
panfrost_load_emit_viewport(pool, &cfg, iview);
cfg.fbd = fbd;
midgard_load_emit_rsd(pool, &cfg, blend_shader, iview, loc);
}
pan_section_pack(t.cpu, MIDGARD_TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLES;
cfg.index_count = vertex_count;
cfg.job_task_split = 6;
}
pan_section_pack(t.cpu, MIDGARD_TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
panfrost_pack_work_groups_compute(pan_section_ptr(t.cpu,
MIDGARD_TILER_JOB,
INVOCATION),
1, vertex_count, 1, 1, 1, 1, true);
panfrost_add_job(pool, scoreboard, MALI_JOB_TYPE_TILER, false, false,
0, 0, &t, true);
}
static void
bifrost_load_emit_texture(struct pan_pool *pool, struct MALI_DRAW *draw,
struct pan_image_view *iview)
{
struct panfrost_ptr texture =
panfrost_pool_alloc_desc_aggregate(pool,
PAN_DESC(BIFROST_TEXTURE),
PAN_DESC_ARRAY(iview->image->layout.nr_samples,
SURFACE_WITH_STRIDE));
struct panfrost_ptr sampler =
panfrost_pool_alloc_desc(pool, BIFROST_SAMPLER);
struct panfrost_ptr payload = {
.cpu = texture.cpu + MALI_BIFROST_TEXTURE_LENGTH,
.gpu = texture.gpu + MALI_BIFROST_TEXTURE_LENGTH,
};
panfrost_new_texture(pool->dev, iview, texture.cpu, &payload);
pan_pack(sampler.cpu, BIFROST_SAMPLER, cfg) {
cfg.seamless_cube_map = false;
cfg.normalized_coordinates = false;
cfg.point_sample_minify = true;
cfg.point_sample_magnify = true;
}
draw->textures = texture.gpu;
draw->samplers = sampler.gpu;
}
static enum mali_bifrost_register_file_format
blit_type_to_reg_fmt(enum pan_blit_type btype)
{
switch (btype) {
case PAN_BLIT_FLOAT:
return MALI_BIFROST_REGISTER_FILE_FORMAT_F32;
case PAN_BLIT_INT:
return MALI_BIFROST_REGISTER_FILE_FORMAT_I32;
case PAN_BLIT_UINT:
return MALI_BIFROST_REGISTER_FILE_FORMAT_U32;
default:
unreachable("Invalid blit type");
}
}
static void
bifrost_load_emit_blend_rt(struct pan_pool *pool, void *out,
mali_ptr blend_shader, struct pan_image_view *iview,
unsigned rt, unsigned loc)
{
enum pan_blit_type T =
(loc == FRAG_RESULT_STENCIL) ? PAN_BLIT_UINT :
(util_format_is_pure_uint(iview->format)) ? PAN_BLIT_UINT :
(util_format_is_pure_sint(iview->format)) ? PAN_BLIT_INT :
PAN_BLIT_FLOAT;
bool disabled = loc != (FRAG_RESULT_DATA0 + rt);
bool srgb = util_format_is_srgb(iview->format);
pan_pack(out, BLEND, cfg) {
if (disabled) {
cfg.enable = false;
cfg.bifrost.internal.mode = MALI_BIFROST_BLEND_MODE_OFF;
continue;
}
cfg.round_to_fb_precision = true;
cfg.srgb = srgb;
cfg.bifrost.internal.mode = blend_shader ?
MALI_BIFROST_BLEND_MODE_SHADER :
MALI_BIFROST_BLEND_MODE_OPAQUE;
if (blend_shader) {
cfg.bifrost.internal.shader.pc = blend_shader;
} else {
const struct util_format_description *format_desc =
util_format_description(iview->format);
cfg.bifrost.equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.bifrost.equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.bifrost.equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.bifrost.equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.bifrost.equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.bifrost.equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.bifrost.equation.color_mask = 0xf;
cfg.bifrost.internal.fixed_function.num_comps = 4;
cfg.bifrost.internal.fixed_function.conversion.memory_format =
panfrost_format_to_bifrost_blend(pool->dev, format_desc, true);
cfg.bifrost.internal.fixed_function.conversion.register_format =
blit_type_to_reg_fmt(T);
cfg.bifrost.internal.fixed_function.rt = rt;
}
}
}
static void
bifrost_load_emit_rsd(struct pan_pool *pool, struct MALI_DRAW *draw,
mali_ptr blend_shader, struct pan_image_view *iview,
unsigned loc)
{
struct panfrost_ptr t =
panfrost_pool_alloc_desc_aggregate(pool,
PAN_DESC(RENDERER_STATE),
PAN_DESC_ARRAY(8, BLEND));
pan_pack(t.cpu, RENDERER_STATE, cfg) {
panfrost_load_prepare_rsd(pool, &cfg, iview, loc);
if (loc >= FRAG_RESULT_DATA0) {
cfg.properties.bifrost.zs_update_operation =
MALI_PIXEL_KILL_STRONG_EARLY;
cfg.properties.bifrost.pixel_kill_operation =
MALI_PIXEL_KILL_FORCE_EARLY;
} else {
cfg.properties.bifrost.zs_update_operation =
MALI_PIXEL_KILL_FORCE_LATE;
cfg.properties.bifrost.pixel_kill_operation =
MALI_PIXEL_KILL_FORCE_LATE;
}
cfg.properties.bifrost.allow_forward_pixel_to_kill = true;
cfg.preload.fragment.coverage = true;
cfg.preload.fragment.sample_mask_id = iview->image->layout.nr_samples > 1;
}
for (unsigned i = 0; i < 8; ++i) {
void *dest = t.cpu + MALI_RENDERER_STATE_LENGTH + MALI_BLEND_LENGTH * i;
bifrost_load_emit_blend_rt(pool, dest, blend_shader, iview, i, loc);
}
draw->state = t.gpu;
}
void
panfrost_load_bifrost(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
mali_ptr blend_shader,
mali_ptr thread_storage,
mali_ptr tiler,
mali_ptr coordinates, unsigned vertex_count,
struct pan_image_view *iview,
unsigned loc)
{
struct panfrost_ptr t =
panfrost_pool_alloc_desc(pool, BIFROST_TILER_JOB);
pan_section_pack(t.cpu, BIFROST_TILER_JOB, DRAW, cfg) {
cfg.four_components_per_vertex = true;
cfg.draw_descriptor_is_64b = true;
panfrost_load_emit_varying(pool, &cfg, coordinates, vertex_count);
bifrost_load_emit_texture(pool, &cfg, iview);
panfrost_load_emit_viewport(pool, &cfg, iview);
cfg.thread_storage = thread_storage;
bifrost_load_emit_rsd(pool, &cfg, blend_shader, iview, loc);
}
pan_section_pack(t.cpu, BIFROST_TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLES;
cfg.index_count = vertex_count;
cfg.job_task_split = 6;
}
pan_section_pack(t.cpu, BIFROST_TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
panfrost_pack_work_groups_compute(pan_section_ptr(t.cpu,
MIDGARD_TILER_JOB,
INVOCATION),
1, vertex_count, 1, 1, 1, 1, true);
pan_section_pack(t.cpu, BIFROST_TILER_JOB, PADDING, cfg) { }
pan_section_pack(t.cpu, BIFROST_TILER_JOB, TILER, cfg) {
cfg.address = tiler;
}
panfrost_add_job(pool, scoreboard, MALI_JOB_TYPE_TILER, false, false,
0, 0, &t, true);
}

View file

@ -71,27 +71,6 @@
/* Fencepost problem, hence the off-by-one */
#define NR_BO_CACHE_BUCKETS (MAX_BO_CACHE_BUCKET - MIN_BO_CACHE_BUCKET + 1)
/* Cache for blit shaders. Defined here so they can be cached with the device */
enum pan_blit_type {
PAN_BLIT_FLOAT = 0,
PAN_BLIT_UINT,
PAN_BLIT_INT,
PAN_BLIT_NUM_TYPES,
};
#define PAN_BLIT_NUM_TARGETS (12)
struct pan_blit_shader {
mali_ptr shader;
uint32_t blend_ret_addr;
};
struct pan_blit_shaders {
struct panfrost_bo *bo;
struct pan_blit_shader loads[PAN_BLIT_NUM_TARGETS][PAN_BLIT_NUM_TYPES][2];
};
struct pan_blitter {
struct {
struct pan_pool pool;
@ -213,7 +192,6 @@ struct panfrost_device {
struct list_head buckets[NR_BO_CACHE_BUCKETS];
} bo_cache;
struct pan_blit_shaders blit_shaders;
struct pan_blitter blitter;
struct pan_blend_shaders blend_shaders;
struct pan_indirect_draw_shaders indirect_draw_shaders;

View file

@ -270,7 +270,6 @@ void
panfrost_close_device(struct panfrost_device *dev)
{
pthread_mutex_destroy(&dev->submit_lock);
panfrost_bo_unreference(dev->blit_shaders.bo);
panfrost_bo_unreference(dev->tiler_heap);
panfrost_bo_cache_evict_all(dev);
pthread_mutex_destroy(&dev->bo_cache.lock);

View file

@ -258,29 +258,6 @@ panfrost_format_to_bifrost_blend(const struct panfrost_device *dev,
struct pan_pool;
struct pan_scoreboard;
void
panfrost_init_blit_shaders(struct panfrost_device *dev);
void
panfrost_load_midg(
struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
mali_ptr blend_shader,
mali_ptr fbd,
mali_ptr coordinates, unsigned vertex_count,
struct pan_image_view *iview,
unsigned loc);
void
panfrost_load_bifrost(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
mali_ptr blend_shader,
mali_ptr thread_storage,
mali_ptr tiler,
mali_ptr coordinates, unsigned vertex_count,
struct pan_image_view *iview,
unsigned loc);
/* DRM modifier helper */
#define drm_is_afbc(mod) \