st/mesa: free shader cache buffer on fallback

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Timothy Arceri 2017-02-23 14:50:58 +11:00
parent c24d0aaa9a
commit 987d8037ca

View file

@ -242,13 +242,14 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
return false;
struct st_context *st = st_context(ctx);
uint8_t *buffer = NULL;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
unsigned char *sha1 = stage_sha1[i];
size_t size;
uint8_t *buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
buffer = (uint8_t *) disk_cache_get(ctx->Cache, sha1, &size);
if (buffer) {
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, buffer, size);
@ -396,6 +397,7 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
return true;
fallback_recompile:
free(buffer);
for (unsigned i = 0; i < prog->NumShaders; i++) {
_mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);