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Remove remnants of 'intel' from active state tracker code.
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d492b388c9
commit
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1 changed files with 2 additions and 5 deletions
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@ -656,7 +656,7 @@ st_TexImage(GLcontext * ctx,
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#endif
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/* intelCopyTexImage calls this function with pixels == NULL, with
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/* st_CopyTexImage calls this function with pixels == NULL, with
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* the expectation that the texture will be set up but nothing
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* more will be done. This is where those calls return:
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*/
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@ -820,9 +820,6 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage, int compressed)
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{
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/*
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struct intel_context *intel = intel_context(ctx);
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*/
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struct st_texture_image *stImage = st_texture_image(texImage);
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GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
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texImage->Height, format,
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@ -947,7 +944,7 @@ st_TexSubimage(GLcontext * ctx,
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texImage->ImageOffsets,
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width, height, 1,
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format, type, pixels, packing)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "st_TexSubImage");
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}
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if (stImage->pt && i < depth) {
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