Remove remnants of 'intel' from active state tracker code.

This commit is contained in:
Michel Dänzer 2007-12-06 11:30:34 +01:00
parent d492b388c9
commit 987d59bb83

View file

@ -656,7 +656,7 @@ st_TexImage(GLcontext * ctx,
#endif
/* intelCopyTexImage calls this function with pixels == NULL, with
/* st_CopyTexImage calls this function with pixels == NULL, with
* the expectation that the texture will be set up but nothing
* more will be done. This is where those calls return:
*/
@ -820,9 +820,6 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, int compressed)
{
/*
struct intel_context *intel = intel_context(ctx);
*/
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
texImage->Height, format,
@ -947,7 +944,7 @@ st_TexSubimage(GLcontext * ctx,
texImage->ImageOffsets,
width, height, 1,
format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
_mesa_error(ctx, GL_OUT_OF_MEMORY, "st_TexSubImage");
}
if (stImage->pt && i < depth) {