iris: scissored and mirrored blits

This commit is contained in:
Kenneth Graunke 2018-11-08 21:16:59 -08:00
parent 25f194d5ac
commit 9878ea842f

View file

@ -33,6 +33,193 @@
#include "iris_resource.h"
#include "iris_screen.h"
/**
* Helper function for handling mirror image blits.
*
* If coord0 > coord1, swap them and return "true" (mirrored).
*/
static bool
apply_mirror(float *coord0, float *coord1)
{
if (*coord0 > *coord1) {
float tmp = *coord0;
*coord0 = *coord1;
*coord1 = tmp;
return true;
}
return false;
}
/**
* Compute the number of pixels to clip for each side of a rect
*
* \param x0 The rect's left coordinate
* \param y0 The rect's bottom coordinate
* \param x1 The rect's right coordinate
* \param y1 The rect's top coordinate
* \param min_x The clipping region's left coordinate
* \param min_y The clipping region's bottom coordinate
* \param max_x The clipping region's right coordinate
* \param max_y The clipping region's top coordinate
* \param clipped_x0 The number of pixels to clip from the left side
* \param clipped_y0 The number of pixels to clip from the bottom side
* \param clipped_x1 The number of pixels to clip from the right side
* \param clipped_y1 The number of pixels to clip from the top side
*
* \return false if we clip everything away, true otherwise
*/
static inline bool
compute_pixels_clipped(float x0, float y0, float x1, float y1,
float min_x, float min_y, float max_x, float max_y,
float *clipped_x0, float *clipped_y0,
float *clipped_x1, float *clipped_y1)
{
/* If we are going to clip everything away, stop. */
if (!(min_x <= max_x &&
min_y <= max_y &&
x0 <= max_x &&
y0 <= max_y &&
min_x <= x1 &&
min_y <= y1 &&
x0 <= x1 &&
y0 <= y1)) {
return false;
}
if (x0 < min_x)
*clipped_x0 = min_x - x0;
else
*clipped_x0 = 0;
if (max_x < x1)
*clipped_x1 = x1 - max_x;
else
*clipped_x1 = 0;
if (y0 < min_y)
*clipped_y0 = min_y - y0;
else
*clipped_y0 = 0;
if (max_y < y1)
*clipped_y1 = y1 - max_y;
else
*clipped_y1 = 0;
return true;
}
/**
* Clips a coordinate (left, right, top or bottom) for the src or dst rect
* (whichever requires the largest clip) and adjusts the coordinate
* for the other rect accordingly.
*
* \param mirror true if mirroring is required
* \param src the source rect coordinate (for example src_x0)
* \param dst0 the dst rect coordinate (for example dst_x0)
* \param dst1 the opposite dst rect coordinate (for example dst_x1)
* \param clipped_dst0 number of pixels to clip from the dst coordinate
* \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
* \param scale the src vs dst scale involved for that coordinate
* \param is_left_or_bottom true if we are clipping the left or bottom sides
* of the rect.
*/
static void
clip_coordinates(bool mirror,
float *src, float *dst0, float *dst1,
float clipped_dst0,
float clipped_dst1,
float scale,
bool is_left_or_bottom)
{
/* When clipping we need to add or subtract pixels from the original
* coordinates depending on whether we are acting on the left/bottom
* or right/top sides of the rect respectively. We assume we have to
* add them in the code below, and multiply by -1 when we should
* subtract.
*/
int mult = is_left_or_bottom ? 1 : -1;
if (!mirror) {
*dst0 += clipped_dst0 * mult;
*src += clipped_dst0 * scale * mult;
} else {
*dst1 -= clipped_dst1 * mult;
*src += clipped_dst1 * scale * mult;
}
}
/**
* Apply a scissor rectangle to blit coordinates.
*
* Returns true if the blit was entirely scissored away.
*/
static bool
apply_blit_scissor(const struct pipe_scissor_state *scissor,
float *src_x0, float *src_y0,
float *src_x1, float *src_y1,
float *dst_x0, float *dst_y0,
float *dst_x1, float *dst_y1,
bool mirror_x, bool mirror_y)
{
float clip_dst_x0, clip_dst_x1, clip_dst_y0, clip_dst_y1;
/* Compute number of pixels to scissor away. */
if (!compute_pixels_clipped(*dst_x0, *dst_y0, *dst_x1, *dst_y1,
scissor->minx, scissor->miny,
scissor->maxx, scissor->maxy,
&clip_dst_x0, &clip_dst_y0,
&clip_dst_x1, &clip_dst_y1))
return true;
// XXX: comments assume source clipping, which we don't do
/* When clipping any of the two rects we need to adjust the coordinates
* in the other rect considering the scaling factor involved. To obtain
* the best precision we want to make sure that we only clip once per
* side to avoid accumulating errors due to the scaling adjustment.
*
* For example, if src_x0 and dst_x0 need both to be clipped we want to
* avoid the situation where we clip src_x0 first, then adjust dst_x0
* accordingly but then we realize that the resulting dst_x0 still needs
* to be clipped, so we clip dst_x0 and adjust src_x0 again. Because we are
* applying scaling factors to adjust the coordinates in each clipping
* pass we lose some precision and that can affect the results of the
* blorp blit operation slightly. What we want to do here is detect the
* rect that we should clip first for each side so that when we adjust
* the other rect we ensure the resulting coordinate does not need to be
* clipped again.
*
* The code below implements this by comparing the number of pixels that
* we need to clip for each side of both rects considering the scales
* involved. For example, clip_src_x0 represents the number of pixels
* to be clipped for the src rect's left side, so if clip_src_x0 = 5,
* clip_dst_x0 = 4 and scale_x = 2 it means that we are clipping more
* from the dst rect so we should clip dst_x0 only and adjust src_x0.
* This is because clipping 4 pixels in the dst is equivalent to
* clipping 4 * 2 = 8 > 5 in the src.
*/
float scale_x = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
float scale_y = (float) (*src_y1 - *src_y0) / (*dst_y1 - *dst_y0);
/* Clip left side */
clip_coordinates(mirror_x, src_x0, dst_x0, dst_x1,
clip_dst_x0, clip_dst_x1, scale_x, true);
/* Clip right side */
clip_coordinates(mirror_x, src_x1, dst_x1, dst_x0,
clip_dst_x1, clip_dst_x0, scale_x, false);
/* Clip bottom side */
clip_coordinates(mirror_y, src_y0, dst_y0, dst_y1,
clip_dst_y0, clip_dst_y1, scale_y, true);
/* Clip top side */
clip_coordinates(mirror_y, src_y1, dst_y1, dst_y0,
clip_dst_y1, clip_dst_y0, scale_y, false);
return false;
}
void
iris_blorp_surf_for_resource(struct blorp_surf *surf,
struct pipe_resource *p_res,
@ -81,18 +268,27 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
iris_format_for_usage(devinfo, info->dst.format,
ISL_SURF_USAGE_RENDER_TARGET_BIT);
int src_x0 = info->src.box.x;
int src_x1 = info->src.box.x + info->src.box.width;
int src_y0 = info->src.box.y;
int src_y1 = info->src.box.y + info->src.box.height;
int dst_x0 = info->dst.box.x;
int dst_x1 = info->dst.box.x + info->dst.box.width;
int dst_y0 = info->dst.box.y;
int dst_y1 = info->dst.box.y + info->dst.box.height;
bool mirror_x = false;
bool mirror_y = false;
float src_x0 = info->src.box.x;
float src_x1 = info->src.box.x + info->src.box.width;
float src_y0 = info->src.box.y;
float src_y1 = info->src.box.y + info->src.box.height;
float dst_x0 = info->dst.box.x;
float dst_x1 = info->dst.box.x + info->dst.box.width;
float dst_y0 = info->dst.box.y;
float dst_y1 = info->dst.box.y + info->dst.box.height;
bool mirror_x = apply_mirror(&src_x0, &src_x1);
bool mirror_y = apply_mirror(&src_y0, &src_y1);
enum blorp_filter filter;
if (info->scissor_enable) {
bool noop = apply_blit_scissor(&info->scissor,
&src_x0, &src_y0, &src_x1, &src_y1,
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
mirror_x, mirror_y);
if (noop)
return;
}
if (abs(info->dst.box.width) == abs(info->src.box.width) &&
abs(info->dst.box.height) == abs(info->src.box.height)) {
if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {