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De-tab and align comments in gl_texture_object
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Corey Richardson <corey@octayn.net>
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1 changed files with 22 additions and 21 deletions
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@ -1152,31 +1152,32 @@ struct gl_sampler_object
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*/
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struct gl_texture_object
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{
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_glthread_Mutex Mutex; /**< for thread safety */
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GLint RefCount; /**< reference count */
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GLuint Name; /**< the user-visible texture object ID */
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GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
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_glthread_Mutex Mutex; /**< for thread safety */
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GLint RefCount; /**< reference count */
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GLuint Name; /**< the user-visible texture object ID */
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GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
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struct gl_sampler_object Sampler;
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GLenum DepthMode; /**< GL_ARB_depth_texture */
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GLenum DepthMode; /**< GL_ARB_depth_texture */
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GLfloat Priority; /**< in [0,1] */
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GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
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GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
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GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
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GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
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GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
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GLint CropRect[4]; /**< GL_OES_draw_texture */
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GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
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GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
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GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
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GLboolean _BaseComplete; /**< Is the base texture level valid? */
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GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
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GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
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GLboolean _RenderToTexture; /**< Any rendering to this texture? */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean Immutable; /**< GL_ARB_texture_storage */
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GLfloat Priority; /**< in [0,1] */
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GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
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GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
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GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */
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GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
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GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
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GLint CropRect[4]; /**< GL_OES_draw_texture */
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GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
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GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
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GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
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GLboolean _BaseComplete; /**< Is the base texture level valid? */
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GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */
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GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
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GLboolean _RenderToTexture; /**< Any rendering to this texture? */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory
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pressure? */
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GLboolean Immutable; /**< GL_ARB_texture_storage */
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/** Actual texture images, indexed by [cube face] and [mipmap level] */
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struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
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