mesa: minor reformatting, add const to gl_external_samplers()

This function should probably be moved elsewhere, too.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-11-08 22:07:08 -07:00
parent ad5f407b61
commit 9862a8403e

View file

@ -2532,7 +2532,9 @@ struct gl_linked_shader
struct glsl_symbol_table *symbols;
};
static inline GLbitfield gl_external_samplers(struct gl_program *prog)
static inline GLbitfield
gl_external_samplers(const struct gl_program *prog)
{
GLbitfield external_samplers = 0;
GLbitfield mask = prog->SamplersUsed;
@ -2546,6 +2548,7 @@ static inline GLbitfield gl_external_samplers(struct gl_program *prog)
return external_samplers;
}
/**
* Compile status enum. compile_skipped is used to indicate the compile
* was skipped due to the shader matching one that's been seen before by