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mesa: fix error checking of TexStorage(levels) for array and rect textures
NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 1 additions and 3 deletions
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@ -214,7 +214,6 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
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GLsizei width, GLsizei height, GLsizei depth)
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{
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struct gl_texture_object *texObj;
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GLuint maxDim;
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GLboolean legalFormat;
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/* check internal format - note that only sized formats are allowed */
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@ -294,8 +293,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
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}
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/* check levels against width/height/depth */
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maxDim = MAX3(width, height, depth);
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if (levels > (GLint) _mesa_logbase2(maxDim) + 1) {
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if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexStorage%uD(too many levels for max texture dimension)",
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dims);
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