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gfxstream: use ASG for Vulkan streams only
Audio glitches are observed with gfxstream GLES if ASG is used.
ASG is a Vulkan thing anyways, so use pipe steams for Ranchu
HWC or gfxstream GLES.
Note this caused clang-format to over-format in a few places.
launch_cvd --gpu_mode=gfxstream_guest_angle
Reviewed-by: Aaron Ruby <aruby@blackberry.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>
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1 changed files with 1 additions and 1 deletions
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@ -14,7 +14,7 @@ lib_vulkan_cereal = shared_library(
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cpp_args: cpp_args,
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include_directories: [inc_vulkan_headers, inc_android_emu, inc_android_compat,
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inc_opengl_system, inc_host, inc_opengl_codec, inc_render_enc,
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inc_vulkan_enc],
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inc_vulkan_enc, inc_platform],
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link_with: [lib_android_compat, lib_emu_android_base, lib_stream,
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lib_vulkan_enc],
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install: true,
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