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i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
The bug is triggered by using glTexSubImage2d() with GL_DEPTH_STENCIL as base internal format and non-zero x, y offsets. Currently x, y offsets are ignored while updating the texture image. Fixes Khronos GLES3 CTS tests: npot_tex_sub_image_2d npot_tex_sub_image_3d npot_pbo_tex_sub_image_2d npot_pbo_tex_sub_image_2d Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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1 changed files with 2 additions and 2 deletions
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@ -2129,9 +2129,9 @@ intel_miptree_unmap_depthstencil(struct brw_context *brw,
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x + s_image_x + map->x,
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y + s_image_y + map->y,
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brw->has_swizzling);
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ptrdiff_t z_offset = ((y + z_image_y) *
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ptrdiff_t z_offset = ((y + z_image_y + map->y) *
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(z_mt->pitch / 4) +
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(x + z_image_x));
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(x + z_image_x + map->x));
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if (map_z32f_x24s8) {
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z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
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