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i965: Add layer_count to intel_renderbuffer
This is the effective layer count, for clears etc. This differs from the depth of the miptree level when views are involved. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Eric Anholt <eric@anholt.net>
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2 changed files with 13 additions and 0 deletions
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@ -319,6 +319,8 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
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if (!irb->mt)
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return false;
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irb->layer_count = 1;
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return true;
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}
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@ -383,6 +385,7 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
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rb->Format = image->format;
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rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
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rb->NeedsFinishRenderTexture = true;
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irb->layer_count = 1;
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}
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/**
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@ -435,6 +438,7 @@ intel_create_renderbuffer(mesa_format format, unsigned num_samples)
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}
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rb = &irb->Base.Base;
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irb->layer_count = 1;
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_mesa_init_renderbuffer(rb, 0);
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rb->ClassID = INTEL_RB_CLASS;
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@ -532,6 +536,12 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
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irb->mt_layer = layer_multiplier * layer;
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if (layered) {
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irb->layer_count = image->TexObject->NumLayers ?: mt->level[level].depth / layer_multiplier;
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} else {
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irb->layer_count = 1;
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}
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intel_miptree_reference(&irb->mt, mt);
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intel_renderbuffer_set_draw_offset(irb);
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@ -90,6 +90,9 @@ struct intel_renderbuffer
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*/
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unsigned int mt_level;
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unsigned int mt_layer;
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/* The number of attached logical layers. */
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unsigned int layer_count;
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/** \} */
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GLuint draw_x, draw_y; /**< Offset of drawing within the region */
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