anv/device: Remove some #ifdef'd out code

This was a left-over from the dynamic state update.
This commit is contained in:
Jason Ekstrand 2015-10-07 09:45:47 -07:00
parent 010c6efd65
commit 982466aeff

View file

@ -1774,183 +1774,6 @@ void anv_UpdateDescriptorSets(
}
}
// State object functions
#if 0
static inline int64_t
clamp_int64(int64_t x, int64_t min, int64_t max)
{
if (x < min)
return min;
else if (x < max)
return x;
else
return max;
}
VkResult anv_CreateDynamicViewportState(
VkDevice _device,
const VkDynamicViewportStateCreateInfo* pCreateInfo,
VkDynamicViewportState* pState)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_dynamic_vp_state *state;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_VIEWPORT_STATE_CREATE_INFO);
state = anv_device_alloc(device, sizeof(*state), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (state == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
unsigned count = pCreateInfo->viewportAndScissorCount;
state->sf_clip_vp = anv_state_pool_alloc(&device->dynamic_state_pool,
count * 64, 64);
state->cc_vp = anv_state_pool_alloc(&device->dynamic_state_pool,
count * 8, 32);
state->scissor = anv_state_pool_alloc(&device->dynamic_state_pool,
count * 32, 32);
for (uint32_t i = 0; i < pCreateInfo->viewportAndScissorCount; i++) {
const VkViewport *vp = &pCreateInfo->pViewports[i];
const VkRect2D *s = &pCreateInfo->pScissors[i];
/* The gen7 state struct has just the matrix and guardband fields, the
* gen8 struct adds the min/max viewport fields. */
struct GEN8_SF_CLIP_VIEWPORT sf_clip_viewport = {
.ViewportMatrixElementm00 = vp->width / 2,
.ViewportMatrixElementm11 = vp->height / 2,
.ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) / 2,
.ViewportMatrixElementm30 = vp->originX + vp->width / 2,
.ViewportMatrixElementm31 = vp->originY + vp->height / 2,
.ViewportMatrixElementm32 = (vp->maxDepth + vp->minDepth) / 2,
.XMinClipGuardband = -1.0f,
.XMaxClipGuardband = 1.0f,
.YMinClipGuardband = -1.0f,
.YMaxClipGuardband = 1.0f,
.XMinViewPort = vp->originX,
.XMaxViewPort = vp->originX + vp->width - 1,
.YMinViewPort = vp->originY,
.YMaxViewPort = vp->originY + vp->height - 1,
};
struct GEN7_CC_VIEWPORT cc_viewport = {
.MinimumDepth = vp->minDepth,
.MaximumDepth = vp->maxDepth
};
/* Since xmax and ymax are inclusive, we have to have xmax < xmin or
* ymax < ymin for empty clips. In case clip x, y, width height are all
* 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
* what we want. Just special case empty clips and produce a canonical
* empty clip. */
static const struct GEN7_SCISSOR_RECT empty_scissor = {
.ScissorRectangleYMin = 1,
.ScissorRectangleXMin = 1,
.ScissorRectangleYMax = 0,
.ScissorRectangleXMax = 0
};
const int max = 0xffff;
struct GEN7_SCISSOR_RECT scissor = {
/* Do this math using int64_t so overflow gets clamped correctly. */
.ScissorRectangleYMin = clamp_int64(s->offset.y, 0, max),
.ScissorRectangleXMin = clamp_int64(s->offset.x, 0, max),
.ScissorRectangleYMax = clamp_int64((uint64_t) s->offset.y + s->extent.height - 1, 0, max),
.ScissorRectangleXMax = clamp_int64((uint64_t) s->offset.x + s->extent.width - 1, 0, max)
};
GEN8_SF_CLIP_VIEWPORT_pack(NULL, state->sf_clip_vp.map + i * 64, &sf_clip_viewport);
GEN7_CC_VIEWPORT_pack(NULL, state->cc_vp.map + i * 32, &cc_viewport);
if (s->extent.width <= 0 || s->extent.height <= 0) {
GEN7_SCISSOR_RECT_pack(NULL, state->scissor.map + i * 32, &empty_scissor);
} else {
GEN7_SCISSOR_RECT_pack(NULL, state->scissor.map + i * 32, &scissor);
}
}
*pState = anv_dynamic_vp_state_to_handle(state);
return VK_SUCCESS;
}
void anv_DestroyDynamicViewportState(
VkDevice _device,
VkDynamicViewportState _vp_state)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_dynamic_vp_state, vp_state, _vp_state);
anv_state_pool_free(&device->dynamic_state_pool, vp_state->sf_clip_vp);
anv_state_pool_free(&device->dynamic_state_pool, vp_state->cc_vp);
anv_state_pool_free(&device->dynamic_state_pool, vp_state->scissor);
anv_device_free(device, vp_state);
}
void anv_DestroyDynamicRasterState(
VkDevice _device,
VkDynamicRasterState _rs_state)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_dynamic_rs_state, rs_state, _rs_state);
anv_device_free(device, rs_state);
}
VkResult anv_CreateDynamicColorBlendState(
VkDevice _device,
const VkDynamicColorBlendStateCreateInfo* pCreateInfo,
VkDynamicColorBlendState* pState)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_dynamic_cb_state *state;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO);
state = anv_device_alloc(device, sizeof(*state), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (state == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
struct GEN7_COLOR_CALC_STATE color_calc_state = {
.BlendConstantColorRed = pCreateInfo->blendConst[0],
.BlendConstantColorGreen = pCreateInfo->blendConst[1],
.BlendConstantColorBlue = pCreateInfo->blendConst[2],
.BlendConstantColorAlpha = pCreateInfo->blendConst[3]
};
GEN7_COLOR_CALC_STATE_pack(NULL, state->color_calc_state, &color_calc_state);
*pState = anv_dynamic_cb_state_to_handle(state);
return VK_SUCCESS;
}
void anv_DestroyDynamicColorBlendState(
VkDevice _device,
VkDynamicColorBlendState _cb_state)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_dynamic_cb_state, cb_state, _cb_state);
anv_device_free(device, cb_state);
}
void anv_DestroyDynamicDepthStencilState(
VkDevice _device,
VkDynamicDepthStencilState _ds_state)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_dynamic_ds_state, ds_state, _ds_state);
anv_device_free(device, ds_state);
}
#endif
VkResult anv_CreateFramebuffer(
VkDevice _device,
const VkFramebufferCreateInfo* pCreateInfo,