merge i810 DRI driver from DRI trunk

This commit is contained in:
Alan Hourihane 2003-12-05 11:47:35 +00:00
parent a87bf1599c
commit 98165fb1cf

View file

@ -47,7 +47,7 @@ static void i810SetTexImages( i810ContextPtr imesa,
GLuint height, width, pitch, i, textureFormat, log_pitch;
i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData;
const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel];
GLint firstLevel, lastLevel, numLevels;
GLint numLevels;
GLint log2Width, log2Height;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
@ -80,38 +80,18 @@ static void i810SetTexImages( i810ContextPtr imesa,
return;
}
/* Compute which mipmap levels we really want to send to the hardware.
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
* Yes, this looks overly complicated, but it's all needed.
*/
if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) {
firstLevel = lastLevel = tObj->BaseLevel;
}
else {
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
}
driCalculateTextureFirstLastLevel( (driTextureObject *) t );
/* save these values */
t->base.firstLevel = firstLevel;
t->base.lastLevel = lastLevel;
numLevels = t->base.lastLevel - t->base.firstLevel + 1;
numLevels = lastLevel - firstLevel + 1;
log2Width = tObj->Image[firstLevel]->WidthLog2;
log2Height = tObj->Image[firstLevel]->HeightLog2;
log2Width = tObj->Image[t->base.firstLevel]->WidthLog2;
log2Height = tObj->Image[t->base.firstLevel]->HeightLog2;
/* Figure out the amount of memory required to hold all the mipmap
* levels. Choose the smallest pitch to accomodate the largest
* mipmap:
*/
width = tObj->Image[firstLevel]->Width * t->texelBytes;
width = tObj->Image[t->base.firstLevel]->Width * t->texelBytes;
for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )
log_pitch++;
@ -119,7 +99,7 @@ static void i810SetTexImages( i810ContextPtr imesa,
* lines required:
*/
for ( height = i = 0 ; i < numLevels ; i++ ) {
t->image[i].image = tObj->Image[firstLevel + i];
t->image[i].image = tObj->Image[t->base.firstLevel + i];
t->image[i].offset = height * pitch;
t->image[i].internalFormat = baseImage->Format;
height += t->image[i].image->Height;