mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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dispatch_sanity: Split list of GL 3.1 functions in to core and common
The next patch will add a test for compatibility profile dispatch, and
it seems to make more sense to share the lists.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49ab670f52)
Conflicts:
src/mesa/main/tests/dispatch_sanity.cpp
This commit is contained in:
parent
964d358bc1
commit
97eb22e959
1 changed files with 342 additions and 71 deletions
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@ -68,6 +68,7 @@ struct function {
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int offset;
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};
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extern const struct function common_desktop_functions_possible[];
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extern const struct function gl_core_functions_possible[];
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extern const struct function gles11_functions_possible[];
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extern const struct function gles2_functions_possible[];
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@ -175,6 +176,7 @@ validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table)
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TEST_F(DispatchSanity_test, GL31_CORE)
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{
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SetUpCtx(API_OPENGL_CORE, 31);
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validate_functions(&ctx, common_desktop_functions_possible, nop_table);
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validate_functions(&ctx, gl_core_functions_possible, nop_table);
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validate_nops(&ctx, nop_table);
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}
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@ -201,7 +203,7 @@ TEST_F(DispatchSanity_test, GLES3)
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validate_nops(&ctx, nop_table);
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}
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const struct function gl_core_functions_possible[] = {
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const struct function common_desktop_functions_possible[] = {
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{ "glCullFace", 10, -1 },
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{ "glFrontFace", 10, -1 },
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{ "glHint", 10, -1 },
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@ -213,8 +215,8 @@ const struct function gl_core_functions_possible[] = {
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{ "glTexParameterfv", 10, -1 },
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{ "glTexParameteri", 10, -1 },
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{ "glTexParameteriv", 10, -1 },
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{ "glTexImage1D", 10, -1 },
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{ "glTexImage2D", 10, -1 },
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{ "glTexImage1D", 10, _gloffset_TexImage1D },
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{ "glTexImage2D", 10, _gloffset_TexImage2D },
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{ "glDrawBuffer", 10, -1 },
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{ "glClear", 10, -1 },
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{ "glClearColor", 10, -1 },
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@ -482,7 +484,6 @@ const struct function gl_core_functions_possible[] = {
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/* GL 3.1 */
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{ "glDrawArraysInstanced", 31, -1 },
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{ "glDrawElementsInstanced", 31, -1 },
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{ "glTexBuffer", 31, -1 },
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{ "glPrimitiveRestartIndex", 31, -1 },
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/* GL_ARB_shader_objects */
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@ -536,7 +537,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glGetBufferParameteri64v", 32, -1 },
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{ "glFramebufferTexture", 32, -1 },
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{ "glProgramParameteri", 32, -1 },
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{ "glFramebufferTexture", 32, -1 },
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{ "glFramebufferTextureLayer", 32, -1 },
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/* GL 3.3 */
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@ -670,34 +670,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glVertexAttribP4uiv", 43, -1 },
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{ "glDrawArraysIndirect", 43, -1 },
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{ "glDrawElementsIndirect", 43, -1 },
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{ "glUniform1d", 40, -1 },
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{ "glUniform2d", 40, -1 },
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{ "glUniform3d", 40, -1 },
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{ "glUniform4d", 40, -1 },
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{ "glUniform1dv", 40, -1 },
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{ "glUniform2dv", 40, -1 },
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{ "glUniform3dv", 40, -1 },
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{ "glUniform4dv", 40, -1 },
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{ "glUniformMatrix2dv", 40, -1 },
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{ "glUniformMatrix3dv", 40, -1 },
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{ "glUniformMatrix4dv", 40, -1 },
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{ "glUniformMatrix2x3dv", 40, -1 },
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{ "glUniformMatrix2x4dv", 40, -1 },
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{ "glUniformMatrix3x2dv", 40, -1 },
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{ "glUniformMatrix3x4dv", 40, -1 },
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{ "glUniformMatrix4x2dv", 40, -1 },
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{ "glUniformMatrix4x3dv", 40, -1 },
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{ "glGetUniformdv", 43, -1 },
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// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
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// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
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// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
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// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
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// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
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// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
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// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
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{ "glBindTransformFeedback", 43, -1 },
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{ "glDeleteTransformFeedbacks", 43, -1 },
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{ "glGenTransformFeedbacks", 43, -1 },
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@ -725,12 +697,12 @@ const struct function gl_core_functions_possible[] = {
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{ "glGenProgramPipelines", 43, -1 },
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{ "glIsProgramPipeline", 43, -1 },
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{ "glGetProgramPipelineiv", 43, -1 },
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{ "glProgramUniform1d", 43, -1 },
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{ "glProgramUniform1dv", 43, -1 },
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{ "glProgramUniform1i", 43, -1 },
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{ "glProgramUniform1iv", 43, -1 },
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{ "glProgramUniform1f", 43, -1 },
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{ "glProgramUniform1fv", 43, -1 },
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{ "glProgramUniform1d", 40, -1 },
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{ "glProgramUniform1dv", 40, -1 },
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{ "glProgramUniform1ui", 43, -1 },
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{ "glProgramUniform1uiv", 43, -1 },
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{ "glProgramUniform2i", 43, -1 },
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@ -751,50 +723,32 @@ const struct function gl_core_functions_possible[] = {
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{ "glProgramUniform3uiv", 43, -1 },
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{ "glProgramUniform4i", 43, -1 },
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{ "glProgramUniform4iv", 43, -1 },
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{ "glProgramUniform4d", 43, -1 },
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{ "glProgramUniform4dv", 43, -1 },
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{ "glProgramUniform4f", 43, -1 },
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{ "glProgramUniform4fv", 43, -1 },
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{ "glProgramUniform4d", 40, -1 },
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{ "glProgramUniform4dv", 40, -1 },
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{ "glProgramUniform4ui", 43, -1 },
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{ "glProgramUniform4uiv", 43, -1 },
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{ "glProgramUniformMatrix2dv", 43, -1 },
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{ "glProgramUniformMatrix2fv", 43, -1 },
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{ "glProgramUniformMatrix3dv", 43, -1 },
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{ "glProgramUniformMatrix3fv", 43, -1 },
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{ "glProgramUniformMatrix4dv", 43, -1 },
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{ "glProgramUniformMatrix4fv", 43, -1 },
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{ "glProgramUniformMatrix2dv", 40, -1 },
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{ "glProgramUniformMatrix3dv", 40, -1 },
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{ "glProgramUniformMatrix4dv", 40, -1 },
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{ "glProgramUniformMatrix2x3dv", 43, -1 },
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{ "glProgramUniformMatrix2x3fv", 43, -1 },
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{ "glProgramUniformMatrix3x2dv", 43, -1 },
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{ "glProgramUniformMatrix3x2fv", 43, -1 },
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{ "glProgramUniformMatrix2x4dv", 43, -1 },
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{ "glProgramUniformMatrix2x4fv", 43, -1 },
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{ "glProgramUniformMatrix4x2dv", 43, -1 },
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{ "glProgramUniformMatrix4x2fv", 43, -1 },
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{ "glProgramUniformMatrix3x4dv", 43, -1 },
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{ "glProgramUniformMatrix3x4fv", 43, -1 },
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{ "glProgramUniformMatrix4x3dv", 43, -1 },
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{ "glProgramUniformMatrix4x3fv", 43, -1 },
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{ "glProgramUniformMatrix2x3dv", 40, -1 },
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{ "glProgramUniformMatrix3x2dv", 40, -1 },
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{ "glProgramUniformMatrix2x4dv", 40, -1 },
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{ "glProgramUniformMatrix4x2dv", 40, -1 },
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{ "glProgramUniformMatrix3x4dv", 40, -1 },
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{ "glProgramUniformMatrix4x3dv", 40, -1 },
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{ "glValidateProgramPipeline", 43, -1 },
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{ "glGetProgramPipelineInfoLog", 43, -1 },
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{ "glVertexAttribL1d", 41, -1 },
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{ "glVertexAttribL2d", 41, -1 },
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{ "glVertexAttribL3d", 41, -1 },
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{ "glVertexAttribL4d", 41, -1 },
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{ "glVertexAttribL1dv", 41, -1 },
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{ "glVertexAttribL2dv", 41, -1 },
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{ "glVertexAttribL3dv", 41, -1 },
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{ "glVertexAttribL4dv", 41, -1 },
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{ "glVertexAttribLPointer", 41, -1 },
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{ "glGetVertexAttribLdv", 41, -1 },
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{ "glViewportArrayv", 43, -1 },
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{ "glViewportIndexedf", 43, -1 },
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{ "glViewportIndexedfv", 43, -1 },
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{ "glScissorArrayv", 43, -1 },
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{ "glScissorIndexed", 43, -1 },
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{ "glScissorIndexedv", 43, -1 },
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{ "glDepthRangeArrayv", 43, -1 },
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{ "glDepthRangeIndexed", 43, -1 },
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{ "glGetFloati_v", 43, -1 },
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{ "glGetDoublei_v", 43, -1 },
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// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
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@ -837,8 +791,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glClearBufferSubData", 43, -1 },
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// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
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// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
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{ "glDispatchCompute", 43, -1 },
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{ "glDispatchComputeIndirect", 43, -1 },
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{ "glCopyImageSubData", 43, -1 },
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{ "glTextureView", 43, -1 },
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{ "glBindVertexBuffer", 43, -1 },
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@ -850,7 +802,6 @@ const struct function gl_core_functions_possible[] = {
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// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
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// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
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// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
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// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
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// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
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// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
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// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
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@ -873,7 +824,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glGetProgramResourceLocation", 43, -1 },
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{ "glGetProgramResourceLocationIndex", 43, -1 },
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// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
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{ "glTexBufferRange", 43, -1 },
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// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
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{ "glTexStorage2DMultisample", 43, -1 },
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{ "glTexStorage3DMultisample", 43, -1 },
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@ -955,6 +905,330 @@ const struct function gl_core_functions_possible[] = {
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/* GL_ARB_clip_control */
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{ "glClipControl", 45, -1 },
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/* GL_ARB_compute_shader */
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{ "glDispatchCompute", 43, -1 },
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{ "glDispatchComputeIndirect", 43, -1 },
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/* GL_EXT_polygon_offset_clamp */
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{ "glPolygonOffsetClampEXT", 11, -1 },
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{ NULL, 0, -1 }
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};
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const struct function gl_core_functions_possible[] = {
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/* GL 3.1 */
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{ "glTexBuffer", 31, -1 },
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/* GL 3.2 */
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{ "glFramebufferTexture", 32, -1 },
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/* GL 4.3 */
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{ "glIsRenderbuffer", 43, -1 },
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{ "glBindRenderbuffer", 43, -1 },
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{ "glDeleteRenderbuffers", 43, -1 },
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{ "glGenRenderbuffers", 43, -1 },
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{ "glRenderbufferStorage", 43, -1 },
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{ "glGetRenderbufferParameteriv", 43, -1 },
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{ "glIsFramebuffer", 43, -1 },
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{ "glBindFramebuffer", 43, -1 },
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{ "glDeleteFramebuffers", 43, -1 },
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{ "glGenFramebuffers", 43, -1 },
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{ "glCheckFramebufferStatus", 43, -1 },
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{ "glFramebufferTexture1D", 43, -1 },
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{ "glFramebufferTexture2D", 43, -1 },
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{ "glFramebufferTexture3D", 43, -1 },
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{ "glFramebufferRenderbuffer", 43, -1 },
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{ "glGetFramebufferAttachmentParameteriv", 43, -1 },
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{ "glGenerateMipmap", 43, -1 },
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{ "glBlitFramebuffer", 43, -1 },
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{ "glRenderbufferStorageMultisample", 43, -1 },
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{ "glFramebufferTextureLayer", 43, -1 },
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{ "glMapBufferRange", 43, -1 },
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{ "glFlushMappedBufferRange", 43, -1 },
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{ "glBindVertexArray", 43, -1 },
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{ "glDeleteVertexArrays", 43, -1 },
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{ "glGenVertexArrays", 43, -1 },
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{ "glIsVertexArray", 43, -1 },
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{ "glGetUniformIndices", 43, -1 },
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{ "glGetActiveUniformsiv", 43, -1 },
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{ "glGetActiveUniformName", 43, -1 },
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{ "glGetUniformBlockIndex", 43, -1 },
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{ "glGetActiveUniformBlockiv", 43, -1 },
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{ "glGetActiveUniformBlockName", 43, -1 },
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{ "glUniformBlockBinding", 43, -1 },
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{ "glCopyBufferSubData", 43, -1 },
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{ "glDrawElementsBaseVertex", 43, -1 },
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{ "glDrawRangeElementsBaseVertex", 43, -1 },
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{ "glDrawElementsInstancedBaseVertex", 43, -1 },
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{ "glMultiDrawElementsBaseVertex", 43, -1 },
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{ "glProvokingVertex", 43, -1 },
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{ "glFenceSync", 43, -1 },
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{ "glIsSync", 43, -1 },
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{ "glDeleteSync", 43, -1 },
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{ "glClientWaitSync", 43, -1 },
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{ "glWaitSync", 43, -1 },
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{ "glGetInteger64v", 43, -1 },
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{ "glGetSynciv", 43, -1 },
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{ "glTexImage2DMultisample", 43, -1 },
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{ "glTexImage3DMultisample", 43, -1 },
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{ "glGetMultisamplefv", 43, -1 },
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{ "glSampleMaski", 43, -1 },
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{ "glBlendEquationiARB", 43, -1 },
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{ "glBlendEquationSeparateiARB", 43, -1 },
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{ "glBlendFunciARB", 43, -1 },
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{ "glBlendFuncSeparateiARB", 43, -1 },
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{ "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
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// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
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// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
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// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
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// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
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// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
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// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
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{ "glBindFragDataLocationIndexed", 43, -1 },
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{ "glGetFragDataIndex", 43, -1 },
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{ "glGenSamplers", 43, -1 },
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{ "glDeleteSamplers", 43, -1 },
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{ "glIsSampler", 43, -1 },
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{ "glBindSampler", 43, -1 },
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{ "glSamplerParameteri", 43, -1 },
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{ "glSamplerParameteriv", 43, -1 },
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{ "glSamplerParameterf", 43, -1 },
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{ "glSamplerParameterfv", 43, -1 },
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{ "glSamplerParameterIiv", 43, -1 },
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{ "glSamplerParameterIuiv", 43, -1 },
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{ "glGetSamplerParameteriv", 43, -1 },
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{ "glGetSamplerParameterIiv", 43, -1 },
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{ "glGetSamplerParameterfv", 43, -1 },
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{ "glGetSamplerParameterIuiv", 43, -1 },
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{ "glQueryCounter", 43, -1 },
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{ "glGetQueryObjecti64v", 43, -1 },
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{ "glGetQueryObjectui64v", 43, -1 },
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{ "glVertexP2ui", 43, -1 },
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{ "glVertexP2uiv", 43, -1 },
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{ "glVertexP3ui", 43, -1 },
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{ "glVertexP3uiv", 43, -1 },
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{ "glVertexP4ui", 43, -1 },
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{ "glVertexP4uiv", 43, -1 },
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{ "glTexCoordP1ui", 43, -1 },
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{ "glTexCoordP1uiv", 43, -1 },
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{ "glTexCoordP2ui", 43, -1 },
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{ "glTexCoordP2uiv", 43, -1 },
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{ "glTexCoordP3ui", 43, -1 },
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{ "glTexCoordP3uiv", 43, -1 },
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{ "glTexCoordP4ui", 43, -1 },
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{ "glTexCoordP4uiv", 43, -1 },
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{ "glMultiTexCoordP1ui", 43, -1 },
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{ "glMultiTexCoordP1uiv", 43, -1 },
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{ "glMultiTexCoordP2ui", 43, -1 },
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{ "glMultiTexCoordP2uiv", 43, -1 },
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{ "glMultiTexCoordP3ui", 43, -1 },
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{ "glMultiTexCoordP3uiv", 43, -1 },
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{ "glMultiTexCoordP4ui", 43, -1 },
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{ "glMultiTexCoordP4uiv", 43, -1 },
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{ "glNormalP3ui", 43, -1 },
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{ "glNormalP3uiv", 43, -1 },
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{ "glColorP3ui", 43, -1 },
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{ "glColorP3uiv", 43, -1 },
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{ "glColorP4ui", 43, -1 },
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{ "glColorP4uiv", 43, -1 },
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{ "glVertexAttribP1ui", 43, -1 },
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{ "glVertexAttribP1uiv", 43, -1 },
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{ "glVertexAttribP2ui", 43, -1 },
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{ "glVertexAttribP2uiv", 43, -1 },
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{ "glVertexAttribP3ui", 43, -1 },
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{ "glVertexAttribP3uiv", 43, -1 },
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{ "glVertexAttribP4ui", 43, -1 },
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{ "glVertexAttribP4uiv", 43, -1 },
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{ "glDrawArraysIndirect", 43, -1 },
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{ "glDrawElementsIndirect", 43, -1 },
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{ "glUniform1d", 40, -1 },
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{ "glUniform2d", 40, -1 },
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{ "glUniform3d", 40, -1 },
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{ "glUniform4d", 40, -1 },
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{ "glUniform1dv", 40, -1 },
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{ "glUniform2dv", 40, -1 },
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{ "glUniform3dv", 40, -1 },
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{ "glUniform4dv", 40, -1 },
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{ "glUniformMatrix2dv", 40, -1 },
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{ "glUniformMatrix3dv", 40, -1 },
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{ "glUniformMatrix4dv", 40, -1 },
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{ "glUniformMatrix2x3dv", 40, -1 },
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{ "glUniformMatrix2x4dv", 40, -1 },
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{ "glUniformMatrix3x2dv", 40, -1 },
|
||||
{ "glUniformMatrix3x4dv", 40, -1 },
|
||||
{ "glUniformMatrix4x2dv", 40, -1 },
|
||||
{ "glUniformMatrix4x3dv", 40, -1 },
|
||||
{ "glGetUniformdv", 43, -1 },
|
||||
// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
|
||||
// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
|
||||
// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
|
||||
// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
|
||||
|
||||
{ "glBindTransformFeedback", 43, -1 },
|
||||
{ "glDeleteTransformFeedbacks", 43, -1 },
|
||||
{ "glGenTransformFeedbacks", 43, -1 },
|
||||
{ "glIsTransformFeedback", 43, -1 },
|
||||
{ "glPauseTransformFeedback", 43, -1 },
|
||||
{ "glResumeTransformFeedback", 43, -1 },
|
||||
{ "glDrawTransformFeedback", 43, -1 },
|
||||
{ "glDrawTransformFeedbackStream", 43, -1 },
|
||||
{ "glBeginQueryIndexed", 43, -1 },
|
||||
{ "glEndQueryIndexed", 43, -1 },
|
||||
{ "glGetQueryIndexediv", 43, -1 },
|
||||
{ "glReleaseShaderCompiler", 43, -1 },
|
||||
{ "glShaderBinary", 43, -1 },
|
||||
{ "glGetShaderPrecisionFormat", 43, -1 },
|
||||
{ "glDepthRangef", 43, -1 },
|
||||
{ "glClearDepthf", 43, -1 },
|
||||
{ "glGetProgramBinary", 43, -1 },
|
||||
{ "glProgramBinary", 43, -1 },
|
||||
{ "glProgramParameteri", 43, -1 },
|
||||
{ "glUseProgramStages", 43, -1 },
|
||||
{ "glActiveShaderProgram", 43, -1 },
|
||||
{ "glCreateShaderProgramv", 43, -1 },
|
||||
{ "glBindProgramPipeline", 43, -1 },
|
||||
{ "glDeleteProgramPipelines", 43, -1 },
|
||||
{ "glGenProgramPipelines", 43, -1 },
|
||||
{ "glIsProgramPipeline", 43, -1 },
|
||||
{ "glGetProgramPipelineiv", 43, -1 },
|
||||
{ "glProgramUniform1i", 43, -1 },
|
||||
{ "glProgramUniform1iv", 43, -1 },
|
||||
{ "glProgramUniform1f", 43, -1 },
|
||||
{ "glProgramUniform1fv", 43, -1 },
|
||||
{ "glProgramUniform1d", 40, -1 },
|
||||
{ "glProgramUniform1dv", 40, -1 },
|
||||
{ "glProgramUniform1ui", 43, -1 },
|
||||
{ "glProgramUniform1uiv", 43, -1 },
|
||||
{ "glProgramUniform2i", 43, -1 },
|
||||
{ "glProgramUniform2iv", 43, -1 },
|
||||
{ "glProgramUniform2f", 43, -1 },
|
||||
{ "glProgramUniform2fv", 43, -1 },
|
||||
{ "glProgramUniform2d", 40, -1 },
|
||||
{ "glProgramUniform2dv", 40, -1 },
|
||||
{ "glProgramUniform2ui", 43, -1 },
|
||||
{ "glProgramUniform2uiv", 43, -1 },
|
||||
{ "glProgramUniform3i", 43, -1 },
|
||||
{ "glProgramUniform3iv", 43, -1 },
|
||||
{ "glProgramUniform3f", 43, -1 },
|
||||
{ "glProgramUniform3fv", 43, -1 },
|
||||
{ "glProgramUniform3d", 40, -1 },
|
||||
{ "glProgramUniform3dv", 40, -1 },
|
||||
{ "glProgramUniform3ui", 43, -1 },
|
||||
{ "glProgramUniform3uiv", 43, -1 },
|
||||
{ "glProgramUniform4i", 43, -1 },
|
||||
{ "glProgramUniform4iv", 43, -1 },
|
||||
{ "glProgramUniform4f", 43, -1 },
|
||||
{ "glProgramUniform4fv", 43, -1 },
|
||||
{ "glProgramUniform4d", 40, -1 },
|
||||
{ "glProgramUniform4dv", 40, -1 },
|
||||
{ "glProgramUniform4ui", 43, -1 },
|
||||
{ "glProgramUniform4uiv", 43, -1 },
|
||||
{ "glProgramUniformMatrix2fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix3fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix4fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix2dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix3dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix4dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix2x3fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix3x2fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix2x4fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix4x2fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix3x4fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix4x3fv", 43, -1 },
|
||||
{ "glProgramUniformMatrix2x3dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix3x2dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix2x4dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix4x2dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix3x4dv", 40, -1 },
|
||||
{ "glProgramUniformMatrix4x3dv", 40, -1 },
|
||||
{ "glValidateProgramPipeline", 43, -1 },
|
||||
{ "glGetProgramPipelineInfoLog", 43, -1 },
|
||||
|
||||
{ "glVertexAttribL1d", 41, -1 },
|
||||
{ "glVertexAttribL2d", 41, -1 },
|
||||
{ "glVertexAttribL3d", 41, -1 },
|
||||
{ "glVertexAttribL4d", 41, -1 },
|
||||
{ "glVertexAttribL1dv", 41, -1 },
|
||||
{ "glVertexAttribL2dv", 41, -1 },
|
||||
{ "glVertexAttribL3dv", 41, -1 },
|
||||
{ "glVertexAttribL4dv", 41, -1 },
|
||||
{ "glVertexAttribLPointer", 41, -1 },
|
||||
{ "glGetVertexAttribLdv", 41, -1 },
|
||||
{ "glViewportArrayv", 43, -1 },
|
||||
{ "glViewportIndexedf", 43, -1 },
|
||||
{ "glViewportIndexedfv", 43, -1 },
|
||||
{ "glScissorArrayv", 43, -1 },
|
||||
{ "glScissorIndexed", 43, -1 },
|
||||
{ "glScissorIndexedv", 43, -1 },
|
||||
{ "glDepthRangeArrayv", 43, -1 },
|
||||
{ "glDepthRangeIndexed", 43, -1 },
|
||||
|
||||
// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
|
||||
|
||||
{ "glDrawArraysInstancedBaseInstance", 43, -1 },
|
||||
{ "glDrawElementsInstancedBaseInstance", 43, -1 },
|
||||
{ "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
|
||||
{ "glDrawTransformFeedbackInstanced", 43, -1 },
|
||||
{ "glDrawTransformFeedbackStreamInstanced", 43, -1 },
|
||||
{ "glGetActiveAtomicCounterBufferiv", 43, -1 },
|
||||
{ "glBindImageTexture", 43, -1 },
|
||||
{ "glMemoryBarrier", 43, -1 },
|
||||
{ "glTexStorage1D", 43, -1 },
|
||||
{ "glTexStorage2D", 43, -1 },
|
||||
{ "glTexStorage3D", 43, -1 },
|
||||
{ "glTextureStorage1DEXT", 43, -1 },
|
||||
{ "glTextureStorage2DEXT", 43, -1 },
|
||||
{ "glTextureStorage3DEXT", 43, -1 },
|
||||
{ "glClearBufferData", 43, -1 },
|
||||
{ "glClearBufferSubData", 43, -1 },
|
||||
// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
|
||||
{ "glCopyImageSubData", 43, -1 },
|
||||
{ "glTextureView", 43, -1 },
|
||||
{ "glBindVertexBuffer", 43, -1 },
|
||||
{ "glVertexAttribFormat", 43, -1 },
|
||||
{ "glVertexAttribIFormat", 43, -1 },
|
||||
{ "glVertexAttribBinding", 43, -1 },
|
||||
{ "glVertexBindingDivisor", 43, -1 },
|
||||
// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
|
||||
// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
|
||||
{ "glInvalidateTexSubImage", 43, -1 },
|
||||
{ "glInvalidateTexImage", 43, -1 },
|
||||
{ "glInvalidateBufferSubData", 43, -1 },
|
||||
{ "glInvalidateBufferData", 43, -1 },
|
||||
{ "glInvalidateFramebuffer", 43, -1 },
|
||||
{ "glInvalidateSubFramebuffer", 43, -1 },
|
||||
{ "glMultiDrawArraysIndirect", 43, -1 },
|
||||
{ "glMultiDrawElementsIndirect", 43, -1 },
|
||||
{ "glGetProgramInterfaceiv", 43, -1 },
|
||||
{ "glGetProgramResourceIndex", 43, -1 },
|
||||
{ "glGetProgramResourceName", 43, -1 },
|
||||
{ "glGetProgramResourceiv", 43, -1 },
|
||||
{ "glGetProgramResourceLocation", 43, -1 },
|
||||
{ "glGetProgramResourceLocationIndex", 43, -1 },
|
||||
// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
|
||||
{ "glTexBufferRange", 43, -1 },
|
||||
// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
|
||||
{ "glTexStorage2DMultisample", 43, -1 },
|
||||
{ "glTexStorage3DMultisample", 43, -1 },
|
||||
// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
|
||||
// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
|
||||
|
||||
/* GL_ARB_direct_state_access */
|
||||
{ "glCreateTransformFeedbacks", 45, -1 },
|
||||
{ "glTransformFeedbackBufferBase", 45, -1 },
|
||||
|
|
@ -1054,9 +1328,6 @@ const struct function gl_core_functions_possible[] = {
|
|||
{ "glGetQueryBufferObjecti64v", 45, -1 },
|
||||
{ "glGetQueryBufferObjectui64v", 45, -1 },
|
||||
|
||||
/* GL_EXT_polygon_offset_clamp */
|
||||
{ "glPolygonOffsetClampEXT", 11, -1 },
|
||||
|
||||
{ NULL, 0, -1 }
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue