i965/gs: Add new primitive types.

As part of its support for geometry shaders, GL 3.2 introduces four
new primitive types: GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY, and GL_TRIANGLE_STRIP_ADJACENCY.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2013-04-28 07:43:18 -07:00
parent 93b5f71179
commit 9791af90e3
2 changed files with 7 additions and 3 deletions

View file

@ -1638,7 +1638,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t width, uint32_t height,
uint32_t tile_x, uint32_t tile_y);
extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
void
brw_setup_vec4_key_clip_info(struct brw_context *brw,

View file

@ -54,7 +54,7 @@
#define FILE_DEBUG_FLAG DEBUG_PRIMS
const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
_3DPRIM_POINTLIST,
_3DPRIM_LINELIST,
_3DPRIM_LINELOOP,
@ -64,7 +64,11 @@ const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
_3DPRIM_TRIFAN,
_3DPRIM_QUADLIST,
_3DPRIM_QUADSTRIP,
_3DPRIM_POLYGON
_3DPRIM_POLYGON,
_3DPRIM_LINELIST_ADJ,
_3DPRIM_LINESTRIP_ADJ,
_3DPRIM_TRILIST_ADJ,
_3DPRIM_TRISTRIP_ADJ,
};