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radv: Make shader related destruction happen before hw_ctx.
radv_destroy_shader_upload_queue waits for a semaphore, which will in turn call query_reset_status on hw_ctx that will fail due to being already destroyed. Fix radv/amdgpu: amdgpu_cs_query_reset_state2 failed. (-9) spam in the logs with RADV_PERFTEST=dmashaders. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23276>
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1 changed files with 6 additions and 6 deletions
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@ -1156,6 +1156,12 @@ radv_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator)
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_mesa_hash_table_destroy(device->rt_handles, NULL);
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radv_device_finish_meta(device);
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vk_pipeline_cache_destroy(device->mem_cache, NULL);
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radv_destroy_shader_upload_queue(device);
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for (unsigned i = 0; i < RADV_NUM_HW_CTX; i++) {
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if (device->hw_ctx[i])
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device->ws->ctx_destroy(device->hw_ctx[i]);
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@ -1166,12 +1172,6 @@ radv_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator)
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simple_mtx_destroy(&device->trace_mtx);
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simple_mtx_destroy(&device->rt_handles_mtx);
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radv_device_finish_meta(device);
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vk_pipeline_cache_destroy(device->mem_cache, NULL);
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radv_destroy_shader_upload_queue(device);
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radv_trap_handler_finish(device);
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radv_finish_trace(device);
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