pan/bi: Handle Valhall texturing in helper analysis

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15793>
This commit is contained in:
Alyssa Rosenzweig 2021-08-03 11:11:42 -04:00 committed by Marge Bot
parent ae79f6765a
commit 9758555481

View file

@ -65,6 +65,7 @@ static bool
bi_has_skip_bit(enum bi_opcode op)
{
switch (op) {
case BI_OPCODE_TEX_SINGLE:
case BI_OPCODE_TEXC:
case BI_OPCODE_TEXS_2D_F16:
case BI_OPCODE_TEXS_2D_F32:
@ -94,6 +95,9 @@ bi_instr_uses_helpers(bi_instr *I)
case BI_OPCODE_VAR_TEX_F16:
case BI_OPCODE_VAR_TEX_F32:
return !I->lod_mode; /* set for zero, clear for computed */
case BI_OPCODE_TEX_SINGLE:
return (I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_LOD) ||
(I->va_lod_mode == BI_VA_LOD_MODE_COMPUTED_BIAS);
case BI_OPCODE_CLPER_I32:
case BI_OPCODE_CLPER_V6_I32:
/* Fragment shaders require helpers to implement derivatives.