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nir: Add nir_function_instructions_pass helper
Extract the logic. Convenience for working with real functions. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24687>
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1 changed files with 36 additions and 15 deletions
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@ -79,6 +79,40 @@ typedef bool (*nir_instr_pass_cb)(struct nir_builder *, nir_instr *, void *);
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typedef bool (*nir_intrinsic_pass_cb)(struct nir_builder *,
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nir_intrinsic_instr *, void *);
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/**
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* Iterates over all the instructions in a NIR function and calls the given pass
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* on them.
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*
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* The pass should return true if it modified the function. In that case, only
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* the preserved metadata flags will be preserved in the function impl.
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*
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* The builder will be initialized to point at the function impl, but its
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* cursor is unset.
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*/
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static inline bool
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nir_function_instructions_pass(nir_function_impl *impl,
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nir_instr_pass_cb pass,
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nir_metadata preserved,
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void *cb_data)
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{
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bool progress = false;
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nir_builder b = nir_builder_create(impl);
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nir_foreach_block_safe(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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progress |= pass(&b, instr, cb_data);
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}
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}
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if (progress) {
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nir_metadata_preserve(impl, preserved);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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/**
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* Iterates over all the instructions in a NIR shader and calls the given pass
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* on them.
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@ -98,21 +132,8 @@ nir_shader_instructions_pass(nir_shader *shader,
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bool progress = false;
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nir_foreach_function_impl(impl, shader) {
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bool func_progress = false;
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nir_builder b = nir_builder_create(impl);
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nir_foreach_block_safe(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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func_progress |= pass(&b, instr, cb_data);
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}
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}
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if (func_progress) {
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nir_metadata_preserve(impl, preserved);
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progress = true;
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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progress |= nir_function_instructions_pass(impl, pass,
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preserved, cb_data);
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}
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return progress;
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