svga: Cleanup format capability checking.

Accurately describe what operations are supported when a format caps
entry is not advertised by the host, and which formats are never
supported, instead of making ad-hoc and often incorrect assumptions.
This commit is contained in:
José Fonseca 2011-04-27 12:02:08 +01:00 committed by Brian Paul
parent ffeed5da6e
commit 974b6413f4
8 changed files with 680 additions and 189 deletions

View file

@ -7,6 +7,7 @@ C_SOURCES := \
svga_draw.c \
svga_draw_arrays.c \
svga_draw_elements.c \
svga_format.c \
svga_pipe_blend.c \
svga_pipe_blit.c \
svga_pipe_clear.c \

View file

@ -0,0 +1,562 @@
/**********************************************************
* Copyright 2011 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_format.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "svga_winsys.h"
#include "svga_screen.h"
#include "svga_format.h"
/*
* Translate from gallium format to SVGA3D format.
*/
SVGA3dSurfaceFormat
svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
unsigned bind)
{
switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_X8R8G8B8;
/* Required for GL2.1:
*/
case PIPE_FORMAT_B8G8R8A8_SRGB:
return SVGA3D_A8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_R5G6B5;
case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_A1R5G5B5;
case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_A4R4G4B4;
case PIPE_FORMAT_Z16_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.z16 : SVGA3D_Z_D16;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.s8z24 : SVGA3D_Z_D24S8;
case PIPE_FORMAT_X8Z24_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.x8z24 : SVGA3D_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
return SVGA3D_ALPHA8;
case PIPE_FORMAT_L8_UNORM:
return SVGA3D_LUMINANCE8;
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
return SVGA3D_DXT1;
case PIPE_FORMAT_DXT3_RGBA:
return SVGA3D_DXT3;
case PIPE_FORMAT_DXT5_RGBA:
return SVGA3D_DXT5;
case PIPE_FORMAT_Z32_UNORM:
/* SVGA3D_Z_D32 is not yet unsupported */
/* fall-through */
default:
return SVGA3D_FORMAT_INVALID;
}
}
/*
* Format capability description entry.
*/
struct format_cap {
SVGA3dSurfaceFormat format;
/*
* Capability index corresponding to the format.
*/
SVGA3dDevCapIndex index;
/*
* Mask of supported SVGA3dFormatOp operations, to be inferred when the
* capability is not explicitly present.
*/
uint32 defaultOperations;
};
/*
* Format capability description table.
*
* Ordererd by increasing SVGA3dSurfaceFormat value, but with gaps.
*/
static const struct format_cap format_cap_table[] = {
{
SVGA3D_X8R8G8B8,
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_DISPLAYMODE |
SVGA3DFORMAT_OP_3DACCELERATION |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_A8R8G8B8,
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_R5G6B5,
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_DISPLAYMODE |
SVGA3DFORMAT_OP_3DACCELERATION |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_X1R5G5B5,
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_A1R5G5B5,
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_A4R4G4B4,
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
/*
* SVGA3D_Z_D32 is not yet supported, and has no corresponding
* SVGA3D_DEVCAP_xxx.
*/
{
SVGA3D_Z_D16,
SVGA3D_DEVCAP_SURFACEFMT_Z_D16,
SVGA3DFORMAT_OP_ZSTENCIL |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
},
{
SVGA3D_Z_D24S8,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8,
SVGA3DFORMAT_OP_ZSTENCIL |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
},
{
SVGA3D_Z_D15S1,
SVGA3D_DEVCAP_MAX,
SVGA3DFORMAT_OP_ZSTENCIL |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
},
{
SVGA3D_LUMINANCE8,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_LUMINANCE8_ALPHA8,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
/*
* SVGA3D_LUMINANCE4_ALPHA4 is not supported, and has no corresponding
* SVGA3D_DEVCAP_xxx.
*/
{
SVGA3D_LUMINANCE16,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_DXT1,
SVGA3D_DEVCAP_SURFACEFMT_DXT1,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_DXT2,
SVGA3D_DEVCAP_SURFACEFMT_DXT2,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_DXT3,
SVGA3D_DEVCAP_SURFACEFMT_DXT3,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_DXT4,
SVGA3D_DEVCAP_SURFACEFMT_DXT4,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_DXT5,
SVGA3D_DEVCAP_SURFACEFMT_DXT5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_BUMPU8V8,
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
/*
* SVGA3D_BUMPL6V5U5 is unsupported; it has no corresponding
* SVGA3D_DEVCAP_xxx.
*/
{
SVGA3D_BUMPX8L8V8U8,
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
/*
* SVGA3D_BUMPL8V8U8 is unsupported; it has no corresponding
* SVGA3D_DEVCAP_xxx. SVGA3D_BUMPX8L8V8U8 should be used instead.
*/
{
SVGA3D_ARGB_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_ARGB_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_A2R10G10B10,
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CONVERT_TO_ARGB |
SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
/*
* SVGA3D_V8U8 is unsupported; it has no corresponding
* SVGA3D_DEVCAP_xxx. SVGA3D_BUMPU8V8 should be used instead.
*/
{
SVGA3D_Q8W8V8U8,
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_CxV8U8,
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
/*
* SVGA3D_X8L8V8U8 is unsupported; it has no corresponding
* SVGA3D_DEVCAP_xxx. SVGA3D_BUMPX8L8V8U8 should be used instead.
*/
{
SVGA3D_A2W10V10U10,
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_ALPHA8,
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_R_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_R_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_RG_S10E5,
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_RG_S23E8,
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SRGBREAD |
SVGA3DFORMAT_OP_SRGBWRITE |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
/*
* SVGA3D_BUFFER is a placeholder format for index/vertex buffers.
*/
{
SVGA3D_Z_D24X8,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8,
SVGA3DFORMAT_OP_ZSTENCIL |
SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
},
{
SVGA3D_V16U16,
SVGA3D_DEVCAP_SURFACEFMT_V16U16,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_BUMPMAP |
SVGA3DFORMAT_OP_OFFSCREENPLAIN
},
{
SVGA3D_G16R16,
SVGA3D_DEVCAP_SURFACEFMT_G16R16,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_A16B16G16R16,
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16,
SVGA3DFORMAT_OP_TEXTURE |
SVGA3DFORMAT_OP_CUBETEXTURE |
SVGA3DFORMAT_OP_VOLUMETEXTURE |
SVGA3DFORMAT_OP_OFFSCREENPLAIN |
SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET |
SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
},
{
SVGA3D_UYVY,
SVGA3D_DEVCAP_SURFACEFMT_UYVY,
0
},
{
SVGA3D_YUY2,
SVGA3D_DEVCAP_SURFACEFMT_YUY2,
0
},
{
SVGA3D_NV12,
SVGA3D_DEVCAP_SURFACEFMT_NV12,
0
},
{
SVGA3D_AYUV,
SVGA3D_DEVCAP_SURFACEFMT_AYUV,
0
},
{
SVGA3D_BC4_UNORM,
SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM,
0
},
{
SVGA3D_BC5_UNORM,
SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM,
0
},
{
SVGA3D_Z_DF16,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF16,
0
},
{
SVGA3D_Z_DF24,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF24,
0
},
{
SVGA3D_Z_D24S8_INT,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT,
0
},
};
/*
* Get format capabilities from the host. It takes in consideration
* deprecated/unsupported formats, and formats which are implicitely assumed to
* be supported when the host does not provide an explicit capability entry.
*/
void
svga_get_format_cap(struct svga_screen *ss,
SVGA3dSurfaceFormat format,
SVGA3dSurfaceFormatCaps *caps)
{
const struct format_cap *entry;
for (entry = format_cap_table; entry < format_cap_table + Elements(format_cap_table); ++entry) {
if (entry->format == format) {
struct svga_winsys_screen *sws = ss->sws;
SVGA3dDevCapResult result;
if (sws->get_cap(sws, entry->index, &result)) {
/* Explicitly advertised format */
caps->value = result.u;
} else {
/* Implicitly advertised format -- use default caps */
caps->value = entry->defaultOperations;
}
return;
}
}
/* Unsupported format */
caps->value = 0;
}

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@ -0,0 +1,49 @@
/**********************************************************
* Copyright 2011 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef SVGA_FORMAT_H_
#define SVGA_FORMAT_H_
#include "svga_types.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
struct svga_screen;
enum SVGA3dSurfaceFormat
svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
unsigned bind);
void
svga_get_format_cap(struct svga_screen *ss,
SVGA3dSurfaceFormat format,
SVGA3dSurfaceFormatCaps *caps);
#endif /* SVGA_FORMAT_H_ */

View file

@ -33,6 +33,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_resource_texture.h"
@ -48,89 +49,6 @@
#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
/*
* Helper function and arrays
*/
SVGA3dSurfaceFormat
svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
unsigned bind)
{
switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_X8R8G8B8;
/* Required for GL2.1:
*/
case PIPE_FORMAT_B8G8R8A8_SRGB:
return SVGA3D_A8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_R5G6B5;
case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_A1R5G5B5;
case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_A4R4G4B4;
/* XXX: Doesn't seem to work properly.
case PIPE_FORMAT_Z32_UNORM:
return SVGA3D_Z_D32;
*/
case PIPE_FORMAT_Z16_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.z16 : SVGA3D_Z_D16;
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.s8z24 : SVGA3D_Z_D24S8;
case PIPE_FORMAT_X8Z24_UNORM:
return bind & PIPE_BIND_SAMPLER_VIEW ? ss->depth.x8z24 : SVGA3D_Z_D24X8;
case PIPE_FORMAT_A8_UNORM:
return SVGA3D_ALPHA8;
case PIPE_FORMAT_L8_UNORM:
return SVGA3D_LUMINANCE8;
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
return SVGA3D_DXT1;
case PIPE_FORMAT_DXT3_RGBA:
return SVGA3D_DXT3;
case PIPE_FORMAT_DXT5_RGBA:
return SVGA3D_DXT5;
default:
return SVGA3D_FORMAT_INVALID;
}
}
SVGA3dSurfaceFormat
svga_translate_format_render(struct svga_screen *ss,
enum pipe_format format,
unsigned bind)
{
switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B5G6R5_UNORM:
case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z32_UNORM:
case PIPE_FORMAT_Z16_UNORM:
case PIPE_FORMAT_L8_UNORM:
return svga_translate_format(ss, format, bind);
default:
return SVGA3D_FORMAT_INVALID;
}
}
static INLINE void
svga_transfer_dma_band(struct svga_context *svga,
struct svga_transfer *st,

View file

@ -126,15 +126,5 @@ svga_texture_from_handle(struct pipe_screen * screen,
enum SVGA3dSurfaceFormat
svga_translate_format(struct svga_screen *ss,
enum pipe_format format,
unsigned bind);
enum SVGA3dSurfaceFormat
svga_translate_format_render(struct svga_screen *ss,
enum pipe_format format,
unsigned bind);
#endif /* SVGA_TEXTURE_H */

View file

@ -34,6 +34,7 @@
#include "util/u_memory.h"
#include "util/u_string.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_resource_texture.h"

View file

@ -31,6 +31,7 @@
#include "svga_winsys.h"
#include "svga_public.h"
#include "svga_context.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
@ -309,41 +310,6 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return 0;
}
static INLINE SVGA3dDevCapIndex
svga_translate_format_cap(enum pipe_format format)
{
switch(format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
case PIPE_FORMAT_B8G8R8X8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
case PIPE_FORMAT_B5G6R5_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
case PIPE_FORMAT_B5G5R5A1_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
case PIPE_FORMAT_B4G4R4A4_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
case PIPE_FORMAT_A8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
case PIPE_FORMAT_L8_UNORM:
return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
case PIPE_FORMAT_DXT3_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
case PIPE_FORMAT_DXT5_RGBA:
return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
default:
return SVGA3D_DEVCAP_MAX;
}
}
static boolean
svga_is_format_supported( struct pipe_screen *screen,
@ -353,18 +319,32 @@ svga_is_format_supported( struct pipe_screen *screen,
unsigned tex_usage)
{
struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_screen *sws = ss->sws;
SVGA3dDevCapIndex index;
SVGA3dDevCapResult result;
SVGA3dSurfaceFormat svga_format;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
assert(tex_usage);
if (sample_count > 1)
if (sample_count > 1) {
return FALSE;
}
/* Override host capabilities */
if (tex_usage & PIPE_BIND_RENDER_TARGET) {
switch(format) {
svga_format = svga_translate_format(ss, format, tex_usage);
if (svga_format == SVGA3D_FORMAT_INVALID) {
return FALSE;
}
/*
* Override host capabilities, so that we end up with the same
* visuals for all virtual hardware implementations.
*/
if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
switch (svga_format) {
case SVGA3D_A8R8G8B8:
case SVGA3D_X8R8G8B8:
case SVGA3D_R5G6B5:
break;
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
@ -374,39 +354,28 @@ svga_is_format_supported( struct pipe_screen *screen,
return FALSE;
default:
break;
return FALSE;
}
}
/* Try to query the host */
index = svga_translate_format_cap(format);
if( index < SVGA3D_DEVCAP_MAX &&
sws->get_cap(sws, index, &result) )
{
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
if (tex_usage & PIPE_BIND_RENDER_TARGET)
mask.offscreenRenderTarget = 1;
if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
mask.zStencil = 1;
if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
mask.texture = 1;
/*
* Query the host capabilities.
*/
if ((result.u & mask.value) == mask.value)
return TRUE;
else
return FALSE;
svga_get_format_cap(ss, svga_format, &caps);
mask.value = 0;
if (tex_usage & PIPE_BIND_RENDER_TARGET) {
mask.offscreenRenderTarget = 1;
}
if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
mask.zStencil = 1;
}
if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
mask.texture = 1;
}
/* Use our translate functions directly rather than relying on a
* duplicated list of supported formats which is prone to getting
* out of sync:
*/
if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
return svga_translate_format_render(ss, format, tex_usage) != SVGA3D_FORMAT_INVALID;
else
return svga_translate_format(ss, format, tex_usage) != SVGA3D_FORMAT_INVALID;
return (caps.value & mask.value) == mask.value;
}
@ -529,40 +498,41 @@ svga_screen_create(struct svga_winsys_screen *sws)
*/
{
boolean has_df16, has_df24, has_d24s8_int;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
mask.zStencil = 1;
mask.texture = 1;
svgascreen->depth.z16 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D16, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_D16 : SVGA3D_FORMAT_INVALID;
svgascreen->depth.z16 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF16, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_DF16 : svgascreen->depth.z16;
svgascreen->depth.z16 = SVGA3D_Z_D16;
svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
svgascreen->depth.x8z24 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_D24X8 : SVGA3D_FORMAT_INVALID;
svgascreen->depth.x8z24 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_DF24, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_DF24 : svgascreen->depth.x8z24;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
has_df16 = (caps.value & mask.value) == mask.value;
svgascreen->depth.s8z24 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_D24S8 : SVGA3D_FORMAT_INVALID;
svgascreen->depth.s8z24 =
sws->get_cap(sws, SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT, &result) &&
(result.u & mask.value) == mask.value ?
SVGA3D_Z_D24S8_INT : svgascreen->depth.s8z24;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
has_df24 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
has_d24s8_int = (caps.value & mask.value) == mask.value;
/* XXX: We might want some other logic here.
* Like if we only have d24s8_int we should
* emulate the other formats with that.
*/
if (has_df16) {
svgascreen->depth.z16 = SVGA3D_Z_DF16;
}
if (has_df24) {
svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
}
if (has_d24s8_int) {
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
}
}
#if 1
/* Shader model 2.0 is unsupported at the moment. */
if(!svgascreen->use_ps30 || !svgascreen->use_vs30)

View file

@ -33,6 +33,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_resource_texture.h"
@ -225,7 +226,6 @@ svga_create_surface(struct pipe_context *pipe,
if (!render) {
flags = SVGA3D_SURFACE_HINT_TEXTURE;
format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
} else {
if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) {
flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
@ -233,9 +233,9 @@ svga_create_surface(struct pipe_context *pipe,
if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) {
flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
}
format = svga_translate_format_render(ss, surf_tmpl->format, surf_tmpl->usage);
}
format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
assert(format != SVGA3D_FORMAT_INVALID);
if (svga_screen(screen)->debug.force_surface_view)