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mesa: remove remnants of GL_MESA_shader_debug
This extension never saw any real use so remove it. v2: also update tests/num_strings.cpp for 'make check' Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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3 changed files with 0 additions and 55 deletions
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@ -2086,26 +2086,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
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#if GL_ARB_shader_objects
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#ifndef GL_MESA_shader_debug
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#define GL_MESA_shader_debug 1
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#define GL_DEBUG_OBJECT_MESA 0x8759
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#define GL_DEBUG_PRINT_MESA 0x875A
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#define GL_DEBUG_ASSERT_MESA 0x875B
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GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
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GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
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GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
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GLsizei *length, GLcharARB *debugLog);
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GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
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#endif /* GL_MESA_shader_debug */
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#endif /* GL_ARB_shader_objects */
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/*
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* ???. GL_MESA_packed_depth_stencil
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* XXX obsolete
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@ -13027,38 +13027,6 @@
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<enum name="RGBA8_SNORM" value="0x8F97"/>
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</category>
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<category name="GL_MESA_shader_debug">
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<enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
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<enum name="DEBUG_PRINT_MESA" value="0x875A"/>
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<enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
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<function name="CreateDebugObjectMESA" exec="skip">
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<return type="GLhandleARB"/>
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<glx ignore="true"/>
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</function>
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<function name="ClearDebugLogMESA" exec="skip">
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<param name="obj" type="GLhandleARB"/>
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<param name="logType" type="GLenum"/>
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<param name="shaderType" type="GLenum"/>
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<glx ignore="true"/>
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</function>
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<function name="GetDebugLogMESA" exec="skip">
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<param name="obj" type="GLhandleARB"/>
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<param name="logType" type="GLenum"/>
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<param name="shaderType" type="GLenum"/>
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<param name="maxLength" type="GLsizei"/>
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<param name="length" type="GLsizei *" output="true"/>
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<param name="debugLog" type="GLcharARB *" output="true"/>
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<glx ignore="true"/>
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</function>
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<function name="GetDebugLogLengthMESA" exec="skip">
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<return type="GLsizei"/>
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<param name="obj" type="GLhandleARB"/>
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<param name="logType" type="GLenum"/>
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<param name="shaderType" type="GLenum"/>
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<glx ignore="true"/>
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</function>
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</category>
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<category name="GL_SGIS_point_parameters">
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<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
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<size name="PointParameterfv"/>
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@ -1110,9 +1110,6 @@ const struct enum_info everything[] = {
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{ 0x8746, "GL_MODULATE_SUBTRACT_ATI" },
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{ 0x8757, "GL_YCBCR_MESA" },
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{ 0x8758, "GL_PACK_INVERT_MESA" },
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{ 0x8759, "GL_DEBUG_OBJECT_MESA" },
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{ 0x875A, "GL_DEBUG_PRINT_MESA" },
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{ 0x875B, "GL_DEBUG_ASSERT_MESA" },
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{ 0x8764, "GL_BUFFER_SIZE" },
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{ 0x8765, "GL_BUFFER_USAGE" },
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{ 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },
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