mesa: remove remnants of GL_MESA_shader_debug

This extension never saw any real use so remove it.

v2: also update tests/num_strings.cpp for 'make check'

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2013-10-19 08:21:38 -06:00
parent 43b05b8fac
commit 971c74309e
3 changed files with 0 additions and 55 deletions

View file

@ -2086,26 +2086,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#if GL_ARB_shader_objects
#ifndef GL_MESA_shader_debug
#define GL_MESA_shader_debug 1
#define GL_DEBUG_OBJECT_MESA 0x8759
#define GL_DEBUG_PRINT_MESA 0x875A
#define GL_DEBUG_ASSERT_MESA 0x875B
GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
GLsizei *length, GLcharARB *debugLog);
GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete

View file

@ -13027,38 +13027,6 @@
<enum name="RGBA8_SNORM" value="0x8F97"/>
</category>
<category name="GL_MESA_shader_debug">
<enum name="DEBUG_OBJECT_MESA" value="0x8759"/>
<enum name="DEBUG_PRINT_MESA" value="0x875A"/>
<enum name="DEBUG_ASSERT_MESA" value="0x875B"/>
<function name="CreateDebugObjectMESA" exec="skip">
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
<function name="ClearDebugLogMESA" exec="skip">
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<glx ignore="true"/>
</function>
<function name="GetDebugLogMESA" exec="skip">
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="debugLog" type="GLcharARB *" output="true"/>
<glx ignore="true"/>
</function>
<function name="GetDebugLogLengthMESA" exec="skip">
<return type="GLsizei"/>
<param name="obj" type="GLhandleARB"/>
<param name="logType" type="GLenum"/>
<param name="shaderType" type="GLenum"/>
<glx ignore="true"/>
</function>
</category>
<category name="GL_SGIS_point_parameters">
<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
<size name="PointParameterfv"/>

View file

@ -1110,9 +1110,6 @@ const struct enum_info everything[] = {
{ 0x8746, "GL_MODULATE_SUBTRACT_ATI" },
{ 0x8757, "GL_YCBCR_MESA" },
{ 0x8758, "GL_PACK_INVERT_MESA" },
{ 0x8759, "GL_DEBUG_OBJECT_MESA" },
{ 0x875A, "GL_DEBUG_PRINT_MESA" },
{ 0x875B, "GL_DEBUG_ASSERT_MESA" },
{ 0x8764, "GL_BUFFER_SIZE" },
{ 0x8765, "GL_BUFFER_USAGE" },
{ 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },