From 96f6254d19850a66f23371a197bfb733d3c26e90 Mon Sep 17 00:00:00 2001 From: Boris Brezillon Date: Wed, 28 Apr 2021 12:34:10 +0200 Subject: [PATCH] panfrost: Fix blit shader names first should be initialized to true if we want to get rid of the leading ';' in the shader name. Signed-off-by: Boris Brezillon Reviewed-by: Alyssa Rosenzweig --- src/panfrost/lib/pan_blitter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/panfrost/lib/pan_blitter.c b/src/panfrost/lib/pan_blitter.c index a4ecd63fd29..69d442c7103 100644 --- a/src/panfrost/lib/pan_blitter.c +++ b/src/panfrost/lib/pan_blitter.c @@ -451,7 +451,7 @@ pan_blitter_get_blit_shader(struct panfrost_device *dev, unsigned sig_offset = 0; char sig[256]; - bool first = false; + bool first = true; for (unsigned i = 0; i < ARRAY_SIZE(key->surfaces); i++) { const char *type_str; if (key->surfaces[i].type == nir_type_invalid)