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nvc0: add a new bin for the code segment
To avoid the bins list to grow up indefinitely when the code segment size will be bumped, we need to separate that bin from the SCREEN one because it contains other resources like the uniform bo. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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parent
63ac80879e
commit
96e21ad763
2 changed files with 6 additions and 4 deletions
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@ -439,11 +439,11 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc);
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if (screen->compute) {
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_TEXT, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo);
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
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}
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@ -82,7 +82,8 @@
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#define NVC0_BIND_3D_BUF 246
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#define NVC0_BIND_3D_SCREEN 247
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#define NVC0_BIND_3D_TLS 249
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#define NVC0_BIND_3D_COUNT 250
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#define NVC0_BIND_3D_TEXT 250
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#define NVC0_BIND_3D_COUNT 251
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/* compute bufctx (during launch_grid) */
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#define NVC0_BIND_CP_CB(i) ( 0 + (i))
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@ -93,7 +94,8 @@
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#define NVC0_BIND_CP_SCREEN 51
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#define NVC0_BIND_CP_QUERY 52
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#define NVC0_BIND_CP_BUF 53
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#define NVC0_BIND_CP_COUNT 54
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#define NVC0_BIND_CP_TEXT 54
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#define NVC0_BIND_CP_COUNT 55
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/* bufctx for other operations */
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#define NVC0_BIND_2D 0
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