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vl/dri3: implement funciton for get dirty area
This will clear presentation area not covered by video content Signed-off-by: Leo Liu <leo.liu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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1 changed files with 9 additions and 2 deletions
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@ -41,6 +41,7 @@
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "vl/vl_compositor.h"
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#include "vl/vl_winsys.h"
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#define BACK_BUFFER_NUM 3
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@ -69,6 +70,8 @@ struct vl_dri3_screen
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struct vl_dri3_buffer *back_buffers[BACK_BUFFER_NUM];
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int cur_back;
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struct u_rect dirty_areas[BACK_BUFFER_NUM];
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};
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static void
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@ -251,6 +254,7 @@ dri3_get_back_buffer(struct vl_dri3_screen *scrn)
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if (!buffer)
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return NULL;
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vl_compositor_reset_dirty_area(&scrn->dirty_areas[scrn->cur_back]);
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scrn->back_buffers[scrn->cur_back] = buffer;
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}
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@ -363,8 +367,11 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen *vscreen, void *drawable)
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static struct u_rect *
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vl_dri3_screen_get_dirty_area(struct vl_screen *vscreen)
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{
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/* TODO */
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return NULL;
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struct vl_dri3_screen *scrn = (struct vl_dri3_screen *)vscreen;
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assert(scrn);
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return &scrn->dirty_areas[scrn->cur_back];
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}
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static uint64_t
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