Mesa 10.6.2 Release Notes / July 11, 2015
+ ++Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release. +
++Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+-
+
+
- Bug 73528 - Deferred lighting in Second Life causes system hiccups and screen flickering + +
- Bug 80500 - Flickering shadows in unreleased title trace + +
- Bug 82186 - [r600g] BARTS GPU lockup with minecraft shaders + +
- Bug 84225 - Allow constant-index-expression sampler array indexing with GLSL-ES < 300 + +
- Bug 90537 - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL) + +
- Bug 90873 - Kernel hang, TearFree On, Mate desktop environment + +
- Bug 91022 - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix + +
- Bug 91047 - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin + +
- Bug 91056 - The Bard's Tale (2005, native) has rendering issues + +
- Bug 91117 - Nimbus (running in wine) has rendering issues, objects are semi-transparent + +
- Bug 91124 - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted + +
- Bug 91173 - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors + +
- Bug 91226 - Crash in glLinkProgram (NEW) + +
- Bug 91231 - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled + +
Changes
+ +Chris Wilson (1):
+-
+
- loader: Look for any version of currently linked libudev.so +
Emil Velikov (2):
+-
+
- docs: Add sha256 checksums for the 10.6.1 release +
- Update version to 10.6.2 +
Ilia Mirkin (8):
+-
+
- nv50/ir: propagate modifier to right arg when const-folding mad +
- nv50/ir: fix emission of address reg in 3rd source +
- nv50/ir: copy joinAt when splitting both before and after +
- mesa: reset the source packing when creating temp transfer image +
- nv50/ir: don't emit src2 in immediate form +
- mesa/prog: relative offsets into constbufs are not constant +
- nv50/ir: UCMP arguments are float, so make sure modifiers are applied +
- nvc0: turn sample counts off during blit +
Kenneth Graunke (5):
+-
+
- i965/fs: Fix ir_txs in emit_texture_gen4_simd16(). +
- i965: Reserve more batch space to accomodate Gen6 perfmonitors. +
- i965/vs: Fix matNxM vertex attributes where M != 4. +
- Revert "glsl: clone inputs and outputs during linking" +
- Revert "i965: Delete linked GLSL IR when using NIR." +
Marek Olšák (3):
+-
+
- r600g: disable single-sample fast color clear due to hangs +
- radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips +
- st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces +
Mario Kleiner (2):
+-
+
- nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. +
- winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. +
Matt Turner (2):
+-
+
- i965/fs: Don't mess up stride for uniform integer multiplication. +
- Revert SHA1 additions. +
Michel Dänzer (1):
+-
+
- winsys/radeon: Unmap GPU VM address range when destroying BO +
Mike Stroyan (2):
+-
+
- meta: Only change and restore viewport 0 in mesa meta mode +
- i965: allocate at least 1 BLEND_STATE element +
Neil Roberts (4):
+-
+
- i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA +
- glsl: Add missing check for whether an expression is an add operation +
- glsl: Make sure not to dereference NULL +
- i965: Don't try to print the GLSL IR if it has been freed +
Tapani Pälli (8):
+-
+
- glsl: clone inputs and outputs during linking +
- i965: Delete linked GLSL IR when using NIR. +
- glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00 +
- mesa/glsl: new compiler option EmitNoIndirectSampler +
- i965: use EmitNoIndirectSampler for gen < 7 +
- i915: use EmitNoIndirectSampler +
- mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5 +
- glsl: validate sampler array indexing for 'constant-index-expression' +