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Set _NEW_LIGHT when materials are present in display lists also.
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@ -150,6 +150,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
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if (node->have_materials) {
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tnl->Driver.NotifyMaterialChange( ctx );
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ctx->NewState |= _NEW_LIGHT;
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}
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/* CurrentExecPrimitive
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